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  #1  
Old September 15th, 2003, 05:09 PM
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Default Re: different types of sensors

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Originally posted by SpaceBadger:

So tachyon sensors will give me the combat bonus of my best combat sensors? I wish they would have mentioned that in the description when I researched them.
Hold your horses there

There are 2 distinctly different kind of sensors:
- Combat sensors gives combat bonuses.
- The scanner type (tachyon, Gravic and some racials) just scans for cloacked ships.

While every ship should have a combat sensor (or the Talisman), you only need one scanner-type sensor pr system (or fleet if you are on the attack). For your own systems, a satellite are a very good and cheap carrier for the sensor.

BTW: Remember to launch the spy satellites. I've had enemy fleets going undetected through my systems because I've forgot to launch my spies.
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Old September 15th, 2003, 05:28 PM

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Default Re: different types of sensors

Well, in the research box I see two different branches: Sensors and Scanners.

The first 3 levels of Sensors are combat sensors that are supposed to make my attack more accurate. The 4th level of Sensors is tachyon sensor to spot cloaked ships. After a few levels of improved tachyon sensors, I get gravitic sensors, which if I understand here correctly is just another improvement for spotting cloaked ships, like a better tachyon sensor under a different name?

Then the Scanners tech branch seems to be something different entirely, first some tech to see what components other ships have on them, then some jammers to counteract the foregoing.

So, if I understand what primitive is saying, you need to keep the first type of sensor (your best combat sensor) on each ship, plus have one of the best type of either tachyon or gravitic somewhere within each system (or with each outsystem fleet) to spot cloaked ships. Is that it?

Cyrien, I'm not sure I get what you're saying about different playstyles - since you have to research up through all of the tachyon sensors before you get to the gravitic sensors, I hope they are some improvement, not just an alternative to the same thing. Or are there some other tech paths that let you get gravitic without first getting tachyon? Do the Temporal or Psychic races get different paths to the same end?

Confused SpaceBadger

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Old September 15th, 2003, 05:37 PM
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Default Re: different types of sensors

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Originally posted by SpaceBadger:
...Confused SpaceBadger

It would be less confusing if MM used different names for combat sensors and cloak-spoting sensors.
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Old September 15th, 2003, 05:40 PM
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Default Re: different types of sensors

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Originally posted by SpaceBadger:

... So, if I understand what primitive is saying, you need to keep the first type of sensor (your best combat sensor) on each ship, plus have one of the best type of either tachyon or gravitic somewhere within each system (or with each outsystem fleet) to spot cloaked ships. Is that it?

Absolutely correct. Gravitic and Tachion sensors come from researching different fields. One is not improving over another !
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Old September 15th, 2003, 05:42 PM
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Default Re: different types of sensors

I'm curious about this too. In one of my PBW games i've built a Light Cruiser armed with all the available Sensors & Scanners (max levels) to scout out enemy actvity.

Was outfitting this ship a waste of space? Also, do Scanners/Sensors work while Cloaked, or do I need to de-cloak my sneak-ship? I'm sure this is spelled out in the Newbie Faq, but since i'm here anyways...

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Old September 15th, 2003, 05:51 PM
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Default Re: different types of sensors

Quote:
Originally posted by SpaceBadger:


So, if I understand what primitive is saying, you need to keep the first type of sensor (your best combat sensor) on each ship, plus have one of the best type of either tachyon or gravitic somewhere within each system (or with each outsystem fleet) to spot cloaked ships. Is that it?

Yes, but don't forget Hyper Optics, which is cheaper to research than tachyon or gravitic sensors (Advanced Military Science level 4-6).
Psychic and Temporal have pretty cheap (researchwise) sensors also.
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Old September 15th, 2003, 06:16 PM
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Default Re: different types of sensors

Quote:
Originally posted by Katchoo:
I'm curious about this too. In one of my PBW games i've built a Light Cruiser armed with all the available Sensors & Scanners (max levels) to scout out enemy actvity.

Was outfitting this ship a waste of space? ...

That would be a perfect super-spy ship for James Bond
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