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  #1  
Old January 26th, 2004, 10:24 PM
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oleg oleg is offline
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Default Re: FQM Reactions

Quote:
Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
Why not place an asteroid belt in the center of the BH Mined it if you don't mind.


[ January 26, 2004, 20:25: Message edited by: oleg ]
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  #2  
Old January 26th, 2004, 11:09 PM

Loser Loser is offline
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Default Re: FQM Reactions

Pretty much the only Solo I play is FQM-TDM. The painfull warp point tick me off, and they also restrict the AI. I don't care for them, or maybe I could just make them less common, as you suggested.
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  #3  
Old January 26th, 2004, 11:17 PM
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gregebowman gregebowman is offline
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Default Re: FQM Reactions

Quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
Why not place an asteroid belt in the center of the BH Mined it if you don't mind.

Well, if you ever saw the movie The Black Hole, you'll see what happens when a meteor storm comes near a black hole. Unless you got super strong shields, and a big enough engines to keep your position steady, I don't see how you can mine a black hole. Especially as matter is being sucked in there toward oblivion. Unless you're talking about a mining device that sucks up energy instead of matter.

PS, Fyron, you're mod is great.
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  #4  
Old January 26th, 2004, 11:19 PM

JLS JLS is offline
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Default Re: FQM Reactions

Quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
Why not place an asteroid belt in the center of the BH Mined it if you don't mind.


Humility can have awful repercussions

[ January 26, 2004, 21:20: Message edited by: JLS ]
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  #5  
Old January 26th, 2004, 11:27 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: FQM Reactions

Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point. As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.
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  #6  
Old January 27th, 2004, 12:15 AM

tesco samoa tesco samoa is offline
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Default Re: FQM Reactions

i do not like the damaging warp points.

but the shield altering ones are great... as are the other ones that affect sensors etc...

They really add to the stragety of the game.

Truefully i do not anything that damages... As it makes it a pain for waypoints...

Planets are good now since there are not as many of them as compared to the early Versions of fqm.

Sizes are good as is the resources...

What I would like to see is the storms increase in size ( instead of one square have 4 squares )

where the storms are mostly eye candy and then the ship altering ones...
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  #7  
Old January 27th, 2004, 12:33 AM
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Default Re: FQM Reactions

You can always remove damaging warp points by setting their chance to 0 in StellarAbilityTypes.txt before you start a game or make a map... and it will not cause data file errors for PBW games or anything. I have already greatly reduced the number of damaging warp points to 40% of what they were originally, and loathe doing it again. I like damaging warp points.

Quote:
Originally posted by President Elect Shang:
Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point. As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.
Go right ahead.

Quote:
Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that?

[ January 26, 2004, 22:36: Message edited by: Imperator Fyron ]
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