|
|
|
|
 |

January 26th, 2004, 10:24 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

January 26th, 2004, 11:09 PM
|
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
Pretty much the only Solo I play is FQM-TDM. The painfull warp point tick me off, and they also restrict the AI. I don't care for them, or maybe I could just make them less common, as you suggested.
|

January 26th, 2004, 11:17 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
|

January 26th, 2004, 11:19 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
|

January 26th, 2004, 11:27 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: FQM Reactions
Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point.  As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

January 27th, 2004, 12:15 AM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
i do not like the damaging warp points.
but the shield altering ones are great... as are the other ones that affect sensors etc...
They really add to the stragety of the game.
Truefully i do not anything that damages... As it makes it a pain for waypoints...
Planets are good now since there are not as many of them as compared to the early Versions of fqm.
Sizes are good as is the resources...
What I would like to see is the storms increase in size ( instead of one square have 4 squares )
where the storms are mostly eye candy and then the ship altering ones... 
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 27th, 2004, 12:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Reactions
You can always remove damaging warp points by setting their chance to 0 in StellarAbilityTypes.txt before you start a game or make a map... and it will not cause data file errors for PBW games or anything. I have already greatly reduced the number of damaging warp points to 40% of what they were originally, and loathe doing it again.  I like damaging warp points.
Quote:
Originally posted by President Elect Shang:
Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point. As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.
|
Go right ahead.
Quote:
Originally posted by JLS:
FQM is a GREAT MOD Fyron.
I have a technical se4 question for the expert.
Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
|
The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that? 
[ January 26, 2004, 22:36: Message edited by: Imperator Fyron ]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|