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Old January 28th, 2004, 01:37 AM

Paul1980au Paul1980au is offline
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Default Re: FQM Reactions

Cloaked warp points perhaps ( a technology arm) that say this particular warp point could only stay open for 2 turns of something allowign a fleet in - a surprise attack but would prevent being open permantley - meaning that the fleet would have to take a planet or be wasted (a trade off of sorts)

Also i have suggested naturally occouring events based warp points that open for 3 - 5 turns at random within the game and then close.

Jump gates are also an interesting idea that say could allow inter solar system transport between planets in 2 different system belonging to different players + possibly a capture feature that would allow a enemy player to capture jump gates and use it to say jump through their forces (id say a limit of 1 ship per turn) to remove any big advantage.

Some ideas anyway - aslo improvements to the multiple moon planet problem (perhaps a floating display ie you put a mouse point over a sector and a floating screen appears describing and breaking down the details but would disappear when you took the mouse of the point on the map (a useful clean solution)
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Old January 28th, 2004, 02:28 AM
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Fyron Fyron is offline
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Default Re: FQM Reactions

Unfortunately all of those suggestions require hard code changes. Email them to MM!
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Old January 28th, 2004, 02:50 AM

Paul1980au Paul1980au is offline
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Default Re: FQM Reactions

Id MM would read this forum more often as it has great suggestions that would really make the game so much better - do you have his email address as i will send them to him. And ask him to read the suggestions on this forum also (does he ever reply back via the forum on discussion threads.
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Old January 28th, 2004, 03:14 AM
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Default Re: FQM Reactions

se4 at malfador dot com
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Old January 28th, 2004, 03:36 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: FQM Reactions

The map clicking, that would kill my idea by itself. Oh well...
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