|
|
|
|
 |

March 1st, 2001, 01:33 AM
|
|
Private
|
|
Join Date: Feb 2001
Location: Blue Springs, MO, USA
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ringworld/Sphere World
quote: "OK....so why build a ring world ? what is so special that it would motivate you to build one ?"
answer: so you have enogh room for all your slaves to work in *grins evilly*
------------------
Telek R'tal
__________________
Telek R'tal
|

March 1st, 2001, 02:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Ringworld/Sphere World
Well, you do have to pay 10% or so to rip out components, and pay 70-80% of the build cost of the components you put in, when you retrofit.
Retrofitting more than once means you pay an arm and a leg to do it.
------------
As for why build a sphereworld?
To get a new planet, with 200 facility spaces, and 64 billion people capacity!
__________________
Things you want:
|

March 1st, 2001, 01:51 PM
|
|
Corporal
|
|
Join Date: Jan 2001
Location: Zagreb, Croatia
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ringworld/Sphere World
If you are adding (reaping) components which total resources doesn't exceed the 1/3 of current value design you are actually paying less (20% less at least) than you would by building the damn thing.The only retrofit that cost more than buid is the Last one as the RW(SW) placement, cable and plating components cost 3*100K, 3*50K respectively which is quite more than 1/3 of Last design.
|

March 1st, 2001, 03:16 PM
|
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ringworld/Sphere World
OK Why build a RW? Resources man!!!
I'm currently playing a game where I have Religious trait (Talismans are COOL - you never miss with direct fire weapons!!!) and 2 RW's. On the RW's I have a Space Port, ShipYard, Nature Shrine (increase all values of planet 3% per year), Time Shrine (increase production by 15%), Robotoid Factory, and Monolith III's. Each Rw is putting out OVER 200K each of resources!!! That is enough right now to support a LOT of ships and fleets. Now I'm converting most of my other smaller planets (medium size and smaller) to ShipYards. Man, I can put together a pretty substantial fleet in about 4 turns without having to worry at all about resources...
Thats why I build RW's....
|

March 1st, 2001, 04:09 PM
|
|
Corporal
|
|
Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ringworld/Sphere World
Well, in a highly competitive game that is Lasting a long time, I can see where the extra population & resources can help. However, against the game's AI, by the time you build an artificial planet, you should have already won.
We discussed this in an earlier topic when I asked the same question
------------------
Spyder, Chairman of the Arachnid Consortium
__________________
Spyder, Chairman of the Arachnid Consortium
|

March 1st, 2001, 05:44 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Ringworld/Sphere World
Ah, but when you are retrofitting, to get around the 50% increase limitation, you must retrofit multiple times.
As soon as you do the second retrofit, you've spent more resources than it would cost to build it directly.
Even if you retrofit from Plating or somesuch directly to Placement, you must pay full price for the Plating, and then a whole bunch more to remove the Plating, and even more to add the Placement generator.
You pay tons of resources to speed-build.
__________________
Things you want:
|

March 1st, 2001, 07:56 PM
|
|
Sergeant
|
|
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ringworld/Sphere World
quote: Originally posted by rdouglass:
I'm currently playing a game where I have Religious trait (Talismans are COOL - you never miss with direct fire weapons!!!) and 2 RW's. On the RW's I have a Space Port, ShipYard, Nature Shrine (increase all values of planet 3% per year), Time Shrine (increase production by 15%), Robotoid Factory, and Monolith III's. Each Rw is putting out OVER 200K each of resources!!!
In my game for the TG contest, I only had time to build about 50 facilities on my ringworlds, and ended up with about 380K each. Don't bother with time shrines, use system robotoid facilities instead (30% bonus instead of 15%), and don't put that on the ringworld itself, use a support planet that's tiny for all system effects! You're wasting space by putting system effects on a bigger planet, unless you need to for defense purposes. Also, instead of waiting for the nature shrine to do its work, put multiple value improvement facilities on the ringworld until it hits 250%, then scrap the facilities and just put Monolith IIIs on them. The nature shrine is good for early cheap improvement, but if you're building ringworlds, you should have the tech and resources to go with improvement facilities instead.
Under the correct racial settings, you can get over 1 million production per resource on a full ringworld, and 2 million on the sphereworlds. If you don't believe me, here's the math, using a race with advanced storage.
118 (facilities) * 900 resources * 2.5 (value) * 1.3 (planet robotoid) * 1.3 (system robotoid) * 2.4 (100% population + 20% happiness + 20% racial bonuses) = 1,076,868
The 118 assumes two facilities are for the spaceyard and planetary robotoid factory.
Switching to 238 for a sphereworld nets you 2,171,988 in each resource.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|