|
|
|
|
 |

September 30th, 2003, 11:28 PM
|
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: in need of sage advice, pronto!
C-o-o-l!  Somehow I was under the impression that one could only open or close wormholes first, *then* move!
So, if I have a repair ship traveling with my wormhole opener, could it open several warp points in one turn? When does repair take place?
And, can I close several holes per turn this way?
Thanks!
Merry
|

September 30th, 2003, 11:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: in need of sage advice, pronto!
Quote:
Originally posted by Merry Jolkar:
Geo, just one final clarification, if you would: if I don't explicitly give the order to go through a particular wormhole, but instead just say "go to location x,y in system A", what happens if one of the warp points that was along the path is shut? Does the computer reroute since I didn't specify a wormhole, or does my movement order select certain wormholes and when one is closed, the ship stops? Oh, and does it stop at the closed hole, or just stop from the beginning because there is not hope of reaching the destination?
|
After each movement point is used, the shortest path distance is recalculated.
If your order is to move to X,Y in System S, that is where you will head for, no matter what the terrain. (Unless all known warppoint to the system are closed, or something similarily major occurs)
-----
Repair takes place after your turn ends, and before the next players turn in sequential mode.
You'll only get your manipulators repaired once per turn.
With multiple SM ships, it is entirely possible to open and close a warppoint repeatedly during a turn. You just have to time your ships' arrivals to happen sequentially and in the right order.
[ September 30, 2003, 22:37: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

October 1st, 2003, 03:45 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: in need of sage advice, pronto!
In simultaneous move games, you can only close a WP when you start the turn on that WP. I have tried being on a different WP, then:
move to target WP
issue close WP order
This has never worked for me. I may have missed something...
|

October 1st, 2003, 03:50 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: in need of sage advice, pronto!
Quote:
Originally posted by Merry Jolkar:
I am in a desparate fight and need the sage advice of my community of counselors!
1) I would like a fleet in one system to intercept an enemy fleet now situated in another system. If I give the order "attack ship", will my fleet intercept the enemy fleet next turn, or just plot a course to intercept?
|
In the same Simu orders turn:
Best to program warp to the next System first (if you have enough MPs in the movement phase to warp).
Then program the "attack order".
Veiw orders should look something like.
Move to "~"
Warp
Seek "~"
= = = =
Otherwise your fleet may wait until the Enemy enters your existing System.

[ October 01, 2003, 15:02: Message edited by: JLS ]
|

October 1st, 2003, 04:16 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: in need of sage advice, pronto!
Quote:
Originally posted by Imperator Fyron:
In simultaneous move games, you can only close a WP when you start the turn on that WP. I have tried being on a different WP, then:
move to target WP
issue close WP order
This has never worked for me. I may have missed something...
|
That used to work, although sometimes it would cause an RCE and crash the game if the warp point was already gone by the time you got to the place the warp point was supposed to be. Perhaps he fixed the RCE problem by removing the ability to move then close. I haven't tried it lately.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

October 1st, 2003, 04:24 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: in need of sage advice, pronto!
You can Open a Warp, Create a Planet etc. at the start, end or during a fly in Simu. You just need the movement point at the end.
Like you GEO, it has been a while since I Closed a Warp.
I think Fyron is correct, it closes only with the initial order to close then a move but not thru that warp, it will be just closed resulting in that move order to be canceled
[ October 01, 2003, 15:32: Message edited by: JLS ]
|

October 1st, 2003, 06:33 PM
|
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: in need of sage advice, pronto!
Thanks, all, for your help. By the way, double checking here -- selecting the fleet never gives me the option. So, I must have wormhole ship *outside* of a fleet in order to manipulate wormholes, right??? It would be nice if one could open and close holes without breaking out of the fleet (e.g., to protect your WM ship from mines...
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|