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October 13th, 2003, 08:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: 12hr Game Story
they would have to eat dirt. if they ate each other, there would be none left.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 13th, 2003, 10:39 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: 12hr Game Story
The Alteri don't eat or breathe. They are self contained entities. Any breach of their exoskeleton results in death. One of their physical frailties and their primary lack of ground combat ability. Alteri young are born en masse, several dozen per hatching and the parents is killed in the process. IE the parents die mating and the eggs mature in the corpses and then hatch. The rest of the Caste they are born into raises them. Only elderly Alteri are expected to reproduce for what should be obvious reasons.
I had all this down in the original descs for the race but have since lost it when I switched computers so now I have to rebuild it. 
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 14th, 2003, 12:22 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: 12hr Game Story
what the hell do they run on, cold fusion?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 14th, 2003, 03:34 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: 12hr Game Story
The idea is basically the same as a planet. Each one is a self contained eco-system, the basic resources for which are garnered during the egg stage from the leftovers of the dead parents and surrounding environment. Eventually everything that can be used inside is, that is old age for them, and nothing can stop it or extend lifespan. In addition, the secondary source of energy is the sun. They evolved on a planet with no atmosphere composed of ice. This means very low electromagnetic field and high ambient radiation. Their bodies are capable of absorbing and harnessing the radiation. A sort of super photosynthesis that keeps their internal eco-systems running.
They are an very biologically complex species with an evolutionary timeline that when compared with earth would start with the earliest dinosaurs and end... now.
Note the species did not evolve on an airless void world, as the original atmosphere was liquid rich and very thick. The world slowly died due to the lack of an electromagnetic field and all other life was wiped out as the atmosphere was slowly torn away by solar winds and steadily dropping surface temperatures. They managed to evolve in a way to enable survival. Their planets Version of the cockroach.
Please pick them apart freely. I want to try and develop them as much as possible. Finding flaws or making suggestions would be quite helpfull.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 14th, 2003, 03:36 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: 12hr Game Story
The Starwolf Clan values this information and will put it to good use. Please, by all means, keep posting.
What would be of especially good use would be your ship designs, planetary locations and defenses. Your fleet locations would also be very helpful to our - um - historical research people.
[ October 14, 2003, 02:37: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 14th, 2003, 04:57 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: 12hr Game Story
Fleet locations? What? Can't you see them from your homeplanet? Oh wait... darn those cloaking devices...
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 14th, 2003, 05:14 AM
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Major General
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Join Date: Oct 2002
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Re: 12hr Game Story
Quote:
Originally posted by Cyrien:
Please pick them apart freely. I want to try and develop them as much as possible. Finding flaws or making suggestions would be quite helpfull.
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All right, you did ask for it....
Let me get this straight -
you have a great number of creatures that, from hatching to death, need nothing beyond sunlight; at hatching, they need only their parent and the surrounding planetary material (ice, mostly). There are no predators, and no reason to prey upon themselves
- these plants needed mobility because __________________________________________
- these mobile plants needed an IQ because __________________________________________
- these mobile intelligent plants needed a society because __________________________________________
Order is unimportant on those - perhaps IQ came before mobility, for example - but there needs to be something to fill in the blanks; there is very little which will go to the work of improving itself without good reason to do so, and you don't seem to be referencing a Creator here.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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