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October 15th, 2003, 11:32 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Attention SEIV Modders and Know it All\'s- Request
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1) Phasing missiles, that warp the Last few squares, thus skipping short-ranged point defense systems.
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Can't do with the current system. Would be great for SEV.
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2) Armored missiles, like in MOO2, that can absorb high damage (PD weapons would have to become weaker for this to be realistic).
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You could do something with this by increasing missile damage resistance.
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3) Energy/plasma torpedoes, that simply absorb PD fire without being affected at all. Or that get hotter and deadlier when exposed to PD fire
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Don't think that one can be done under current engine either. SEV where are you!
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4) MIRV missiles - similar to the shotguns, the point is to overwhelm.
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Could only be done with the same technique as the shotguns. Lots of small sized ones. No way of having a single component firing lots at once or having the warhead split... *sigh*
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5) Cloaked missiles, that cannot be fired upon, or add +80% evade.
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Cannot be fired upon would be pretty strong maybe overly so. ECM missiles is good idea though, but sadly no way to do it that I am aware of.
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6) Laser-heads (like in Honor Harrington) that detonate far from the target (out of PD range), and use the detonation energy to pump a laser that strikes the target.
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Nope... can't be done.
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Of course, I don't know which of these can be added with the existing game engine, and having never played the extant mods, maybe some are already included.
-Cherry
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Well... now you know. 
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 15th, 2003, 11:35 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Attention SEIV Modders and Know it All\'s- Request
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Originally posted by narf poit chez BOOM:
which brings it to a grand total of two woman i've seen post on here.
s'funny. women are supposed to like to talk.
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Yeah, but they generally want to talk about other topics than how to enslave a galaxy.
Saber Cherry is a veteran of the MOO 3 forums, too. (I seriously doubt anyone else would have 'accidently' chosen that same very unique name! ) She's quite a serious gamer.
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October 15th, 2003, 11:38 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Attention SEIV Modders and Know it All\'s- Request
Oooh! Somebody remembers me!  I kind of left those forums after MOO3 came out. So, it's been a while.
-Cherry
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October 15th, 2003, 11:51 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Attention SEIV Modders and Know it All\'s- Request
Good thing you found SEIV then... otherwise it might be difficult to find a worthwhile 4x in space. And lets not even mention those dreadful 5X's....
[ October 15, 2003, 22:51: Message edited by: Cyrien ]
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 16th, 2003, 12:36 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Attention SEIV Modders and Know it All\'s- Request
DS your back  Send me an email some time
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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October 16th, 2003, 02:57 AM
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Shrapnel Fanatic
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Re: Attention SEIV Modders and Know it All\'s- Request
The other major problem with PDCs than the 70% to hit bonus is the 5 range. This allows dozens of ships to stack their PD fire over a single square (such as that the missiles are traveling in). If you drop their range to 1 or 2, then you greatly reduce the stacking effects, and it becomes more possible to actually use missiles (and/or fighters) and win. 
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October 16th, 2003, 03:21 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Attention SEIV Modders and Know it All\'s- Request
Yeah, I think that makes sense. PD ships are nice, but perhaps a single one shouldn't be allowed to cover an entire 9x9 fleet...
The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all
-Cherry
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