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				October 15th, 2003, 11:32 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Sep 2000 Location: Texas 
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				 Re: Attention SEIV Modders and Know it All\'s- Request 
 
	Can't do with the current system.  Would be great for SEV.Quote: 
	
		| 1) Phasing missiles, that warp the Last few squares, thus skipping short-ranged point defense systems. |  
 
 
	You could do something with this by increasing missile damage resistance.Quote: 
	
		| 2) Armored missiles, like in MOO2, that can absorb high damage (PD weapons would have to become weaker for this to be realistic). |  
 
 
	Don't think that one can be done under current engine either.  SEV where are you!Quote: 
	
		| 3) Energy/plasma torpedoes, that simply absorb PD fire without being affected at all.  Or that get hotter and deadlier when exposed to PD fire   |  
 
 
	Could only be done with the same technique as the shotguns.  Lots of small sized ones.  No way of having a single component firing lots at once or having the warhead split... *sigh*Quote: 
	
		| 4) MIRV missiles - similar to the shotguns, the point is to overwhelm. |  
 
 
	Cannot be fired upon would be pretty strong maybe overly so.  ECM missiles is good idea though, but sadly no way to do it that I am aware of.Quote: 
	
		| 5) Cloaked missiles, that cannot be fired upon, or add +80% evade. |  
 
 
	Nope... can't be done.Quote: 
	
		| 6) Laser-heads (like in Honor Harrington) that detonate far from the target (out of PD range), and use the detonation energy to pump a laser that strikes the target. |  
 
 
	Well... now you know.Quote: 
	
		| Of course, I don't know which of these can be added with the existing game engine, and having never played the extant mods, maybe some are already included. 
 -Cherry
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				__________________Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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