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Old October 16th, 2003, 08:42 PM
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Default Re: Ship combat experience

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Originally posted by PvK:
Fleet experience is also tracked on partial percentage points. A good battle often gives up to about +1, but any battle gives some - it may take a few before you get a +1.
That would explain why I didn't see any improvment. In my test I only ran 4 or 5 combats and the enemy only had one ship each time.
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Old October 16th, 2003, 08:46 PM
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Default Re: Ship combat experience

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It sticks-good to he fleet itself, like it's the commander of the fleet, and does not count on any ship.
that makes sense. nice to have a good explanation - even if training to fight together is a big part of multiple-units combat.
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Old October 16th, 2003, 08:59 PM
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Default Re: Ship combat experience

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Originally posted by PvK:
However, the Resupply Minister IS a big pain in the aft thrusters!

snip

I recommend using as slow a research rate as possible, though, since the pace of operations as a commander means your ship will tend to be out-of-date after every cruise or two, otherwise.
As long as you keep your ship fueled up it doesn't override your orders, correct? You just can't stray too far from the resupply depots? Also, might be good to have your ship fitted with an emergency resupply comp when it's avaialable.

As far as your ship being out of date, stop at the nearest space yard and order a retrofit. That goes down as a ship order so should be his perogative, yes?

This does sounds like a very cool way to play, although it might be a bit akward for a multiplayer game on PBW.
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Old October 16th, 2003, 09:21 PM
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Default Re: Ship combat experience

It seems to me that there should be a cost (to reflect the training and promotion of a commander) associated with fleet creation. Otherwise, aside from the micromanagement, it is always in your best interest to put even single ships into fleets.
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Old October 16th, 2003, 09:29 PM

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Default Re: Ship combat experience

The cost of training one man is insignificant compared to the scale of the game.

Misquote asside, I doubt it would require a single kiloton of anything. Really, that's a whole heck of a lot. These things being built in SE IV are freaking huge!
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Old October 16th, 2003, 09:39 PM
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Default Re: Ship combat experience

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Originally posted by Saber Cherry:
It seems to me that there should be a cost (to reflect the training and promotion of a commander) associated with fleet creation. Otherwise, aside from the micromanagement, it is always in your best interest to put even single ships into fleets.
I'd say you're essentially correct. It could be done better, and there are some gameplay issues with the advantages and complications of fleet use.

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Old October 16th, 2003, 09:42 PM
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Default Re: Ship combat experience

Quote:
Originally posted by Loser:
The cost of training one man is insignificant compared to the scale of the game.

Misquote asside, I doubt it would require a single kiloton of anything. Really, that's a whole heck of a lot. These things being built in SE IV are freaking huge!
If I understand Sabre Cherry, it's not that there should be a mass associated with a fleet. Mainly I think there are some issues with the current way it works, such as that there is a reward (especially with trained fleets) for doing something that is mainly a chore for the player. That the AI doesn't do it very well is another issue. Not a game-breaker, but these things could be done better.

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