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November 25th, 2003, 12:48 AM
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First Lieutenant
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Location: France
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Re: PBW : Paranoia2
I would try to put it the other way around.
I you're a newbye, I mean first get around the normal game. Only after that start messing with mods.
As a whole, I would assume that players should have read the newbye FAQ. If not, other players around will have a hell of a time to keep newbye alive.
And that is part of the fun.
Then, the NO GIFTS is indeed a good solution.
[ November 24, 2003, 22:50: Message edited by: Unknown_Enemy ]
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November 25th, 2003, 01:49 AM
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Corporal
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Re: PBW : Paranoia2
I would have assumed no gifts anyway! Think about it...
"I want to send a fleet to guard your border. *Evil cackling heard in background.*"
"Just gift them to me."
"My evil plans, foiled!"
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November 25th, 2003, 11:43 AM
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First Lieutenant
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Re: PBW : Paranoia2
PONTINE LEEPERS LAW
It is forbidden to give planets to a player. You can exchange ships if you want, but no player should be artificially keept alive by the mean of planetary gifts.
From Paranoia 1 and the infamous Pontine misconduct (may they be cursed for eons), we can say that if a small empire is sold a colony ship, it is at risk of loosing it very easily by the mean of intel attacks. Planets can be harder to destroy with intel, and I want to keep ship trade in the game.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 25th, 2003, 11:43 AM
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First Lieutenant
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Re: PBW : Paranoia2
and I edited the game's settings as well.
[ November 25, 2003, 09:59: Message edited by: Unknown_Enemy ]
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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November 25th, 2003, 06:14 PM
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First Lieutenant
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Re: PBW : Paranoia2
You really would need to ban the gifting of colony ships as well, otherwise the Law is too easy to circumvent, intel or no.
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November 25th, 2003, 06:55 PM
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First Lieutenant
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Re: PBW : Paranoia2
Actually, I guess the Law could be circumvented in a number of ways:
1) Gifting colony ships
2) Gifting a ship with troops
3) Gifting Construction ships/bases
4) Letting PPP intel attacks get through (though this one is slightly risky, since you'd have to drop all your CounterIntel)
Any others?
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November 25th, 2003, 07:41 PM
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First Lieutenant
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Re: PBW : Paranoia2
can we restrict partnership treatys to only 2 empires? (ie yourself and one other)
that way intell wont get totaly out of hand.
I wouldent mind using the pvk balance mod,
I like haveing strong troops...
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