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Old October 28th, 2003, 06:44 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Solar flares

Yes, I've requested this myself several times. 'Storms' should not be permanent features of a solar system but developing and changing from turn to turn. Some stars would produce more than others, of course, and they need to change slowly enough that you can stay hidden in them.
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Old October 28th, 2003, 06:49 PM
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Default Re: Solar flares

it has the letter's CME directly oposite vertically from where it looks like the CME is being ejected
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Old October 28th, 2003, 07:04 PM

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Default Re: Solar flares

can you make it so that solar panels on ships give 50% more suplys?

and ships with solar sails get 1 extra normal movement point.

there, those are some good things for a flare
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Old October 28th, 2003, 07:06 PM
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Default Re: Solar flares

shouldn't that go in the ability's for objects thread?
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Old October 28th, 2003, 08:24 PM
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Default Re: Solar flares

Quote:
Originally posted by narf poit chez BOOM:
it has the letter's CME directly oposite vertically from where it looks like the CME is being ejected
The picture you see is looking directly at the sun from here. The CME is not just the mass at the bottom, it's the entire cloudy white area all around the center circle. It makes more sense if you look at the movie they have linked form that page.
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Old October 28th, 2003, 11:37 PM
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Default Re: Solar flares

i already looked at the movie. your explanation made sense.

[ October 28, 2003, 21:38: Message edited by: narf poit chez BOOM ]
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Old October 28th, 2003, 11:51 PM
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Default Re: Solar flares

Quote:
Originally posted by se5a:
can you make it so that solar panels on ships give 50% more suplys?

and ships with solar sails get 1 extra normal movement point.

there, those are some good things for a flare
Very good ideas. But I don't think it can be easily implemented - extra lines of code with only minor effect on the overall game performance.

[ November 05, 2003, 09:51: Message edited by: oleg ]
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