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				October 29th, 2003, 10:50 PM
			
			
			
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 Corporal |  | 
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				 Re: Converting shipsets to mods 
 Fyron tought us in AIC to copy the Ship Set then add and rename the closest style existing AIC Race file to that race. 
For example I like Star Treks Federation Ships set so I copied it to a new AIC Races Folder called FED, deleted the original Federation AI files then Copied the AIC Eees files in the new FED folder and renamed them from  Eee_AI_DesignCreation  to fed_AI_DesignCreation and so on.
 
I hope this helps      [ October 29, 2003, 20:52: Message edited by: QBrigid ] |  
	
		
	
	
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				October 30th, 2003, 02:20 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Converting shipsets to mods 
 Make sure to keep all the description info from AI_General.txt though.    |  
	
		
	
	
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				October 30th, 2003, 12:20 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Converting shipsets to mods 
 For TDM you don't need to chaneg anything, just make sure the shipset is located in the right spot in the TDM folder. 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				October 30th, 2003, 05:28 PM
			
			
			
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 Colonel |  | 
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				 Re: Converting shipsets to mods 
 
	Thanks for the info.  It's helpful.  I really haven't messed with the files for quite awhile, so I'm a little rusty.Quote: 
	
		| Originally posted by Mephisto: For TDM you don't need to chaneg anything, just make sure the shipset is located in the right spot in the TDM folder.
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 Mephisto, what do you mean by the "right spot"?  Are you talking about putting the shipset in the races folder under the picture folder?  That's the only "right spot" I can think of.
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				October 30th, 2003, 05:38 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Converting shipsets to mods 
 That's exactly what I meant.   
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				October 30th, 2003, 05:51 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Converting shipsets to mods 
 Unless you want the shipset to have some special effect in a mod, don't you only need to install the shipset with all the others, and it should appear for all mods?
 PvK
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				October 30th, 2003, 06:21 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Converting shipsets to mods 
 Agreed PvK. 
That is what I also do; Copy the added Ship Set plus my favorite Speech file to that MODs new Race Folder. 
  
If one wants to add additional Race Ship Sets to a Mod to play against, then you must add the AI as Fyron recommends also to follow Fyrons advise if one desires to drop out of a multiplayer so atleast some AI will continue in your absence.
Besure that this new AI has the existing play MODs AI General file, to insure any Char, Happiness, Design Name,Planet Type, Atmosphere, Culture and Trait changes will take effect   
For example with QB's AIC Eees AI to the FED. the Eees general file must be used as well as all others and renamed to FED_AI_General.txt etc. Other wise you may not have a Race or Home World that you would normally expect        
This  also would apply to interchanges with most mods, for example Proportions as well QB, if you wanted the Star Treks FED in a Proportions game you would use PvKs Eee AI to that new FED folder and besure to rename all.  Other wise you may not have a Race or designs that you would normally expect.        [ October 30, 2003, 20:57: Message edited by: JLS ] |  
	
		
	
	
	
	
	
	
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