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November 10th, 2003, 04:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Torpedo question
Whoever moves into range first gets to fire first. With same ranged weapons (such as APB VII or so and whatever level of Torpedo hits range 8 (max range of all non-missile weapons)), it is the faster ships. With same speed and range, it is a crap shoot. 
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November 10th, 2003, 05:06 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
Whoever moves into range first gets to fire first. With same ranged weapons (such as APB VII or so and whatever level of Torpedo hits range 8 (max range of all non-missile weapons)), it is the faster ships. With same speed and range, it is a crap shoot.
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I kinda figured it was a range weapon first issue. It makes sense.
Then why don't aggressiveness and defensiveness bonues play into this? If the Torp fleet race has no bonues, and the PPB fleet race has 120% for both and each fleet has EMC, Multi, Combat sensors, and are equally trianed at 20% then why does it always win? Just comes down to range?
Forgive me for saying this, but that couldn't be right, for if it was, then those bonuses mean jack, just design a ship with greater range than your opponent early on and sit back and watch his fleet burn in space.
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November 10th, 2003, 05:50 PM
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Corporal
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Join Date: Oct 2003
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Re: Torpedo question
you guys are crazy, hanging in the SEIV forum the whole day  but these are very nice discussions.
just a Q astrocities, didnt you mention somewhere else that the torpedo ships in your Version of SEIV fire every turn and that you cannot find the bug that causes this? this would explain why the torpedoships always win in your battles
I am still a newbie, and thats most probably the reason why I stick to PPB, however, in a game with finite ressources torpedos might be worth it, because of the reduced building/maintenace cost.
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November 10th, 2003, 06:11 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Torpedo question
Quote:
Originally posted by Maerlyn:
you guys are crazy, hanging in the SEIV forum the whole day but these are very nice discussions.
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Yes, we have no life 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 10th, 2003, 06:15 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Torpedo question
Quote:
Originally posted by 1FSTCAT:
You guys are obviously missing the TRUE advantage of Torpedo weapons.
They make GREAT WEAPONS PLATFORMS. Why? Because they're CHEAP!
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Of course, if you are building weapon platforms, you have already lost. 
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November 10th, 2003, 07:40 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
Whoever moves into range first gets to fire first. With same ranged weapons (such as APB VII or so and whatever level of Torpedo hits range 8 (max range of all non-missile weapons)), it is the faster ships. With same speed and range, it is a crap shoot.
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Actually being faster isn't a guarantee of firing first. It does increase your chances, but depending on the difference in speed and the range at the begining of combat it is possible for the slower ship, even a ship with shorter range weapons to get off the first shot. Although, the greater the differance in speed and weapons range the less likely this is to happen.
Geoschmo
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November 10th, 2003, 09:52 PM
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Corporal
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Join Date: Oct 2003
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Re: Torpedo question
I just had a discussion about this with a friend of mine, and we both believe that torpedos are stronger than PPB (as long as there are no shields to be counted in) because they deal the same damage as the PPB deals in two rounds at once. this means they will be faster in destroying components, and therefor will be faster in destroying enemy weapons. even their increased size doesnt really metter. but the main problem we see is:
if you play low tech lvl with high tech cost a lvl 5 PPB will cost 525 000 tech points (including physics 1+2) to be ressearched, a lvl 5 quantum torpedo costs 1 975 000 tech points (including military science lvl 1). now this is a HUGE differens, which makes PPBs far better even without the effect that they ignore normal shields!
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