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November 12th, 2003, 06:57 AM
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Colonel
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Re: Torpedo question
Fyron, in a correct way of development, ive found out that max range works REALY WELL well untill the late late stages of the game, and then correct design turn max range ships into a very annoying subject.
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November 12th, 2003, 07:11 AM
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Shrapnel Fanatic
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Re: Torpedo question
Well that is not very helpful unless you post specifics.
[ November 12, 2003, 05:11: Message edited by: Imperator Fyron ]
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November 12th, 2003, 07:33 AM
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Shrapnel Fanatic
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Re: Torpedo question
I think we have just torpedoed a few top players game strategies. Now that the secret of Torpedo ships and range weapons is out in the open, time for some new tactics boys.
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November 12th, 2003, 07:44 AM
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Shrapnel Fanatic
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Re: Torpedo question
Not for me. This is old news, having been discussed at least 5000 times already on Shrapnel.  It is not much of a secret, and ONLY if the APB ships are on max range. Otherwise, it is a mute point.
[ November 12, 2003, 05:45: Message edited by: Imperator Fyron ]
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November 12th, 2003, 10:19 AM
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Colonel
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Re: Torpedo question
This of course requires testing. Preferrably field testing. thats why i have my Conceptual Empires game idea for.
[ November 12, 2003, 08:19: Message edited by: Taera ]
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November 12th, 2003, 11:38 AM
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Shrapnel Fanatic
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Re: Torpedo question
So boys and, well boys, the moral of this thread is to use Torpedo tactics, you need to max them out, arm your ships with Heavy mounts, long range APB, and set your fleet strategy to Maximum Range.
Then build tons of ships and go anhiliate your enemies.
Draw backs are now that we know its a lagit tactic, we will be ready for it. So bring it one baby.
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November 12th, 2003, 04:07 PM
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Shrapnel Fanatic
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Re: Torpedo question
No... to use torpedo tactics, your enemy needs to do that. If you do that, you are not using torpedo tactics, you are using some APB tactics. 
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