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November 12th, 2003, 10:19 AM
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Colonel
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Re: Torpedo question
This of course requires testing. Preferrably field testing. thats why i have my Conceptual Empires game idea for.
[ November 12, 2003, 08:19: Message edited by: Taera ]
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November 12th, 2003, 11:38 AM
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Shrapnel Fanatic
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Re: Torpedo question
So boys and, well boys, the moral of this thread is to use Torpedo tactics, you need to max them out, arm your ships with Heavy mounts, long range APB, and set your fleet strategy to Maximum Range.
Then build tons of ships and go anhiliate your enemies.
Draw backs are now that we know its a lagit tactic, we will be ready for it. So bring it one baby.
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November 12th, 2003, 04:07 PM
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Shrapnel Fanatic
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Re: Torpedo question
No... to use torpedo tactics, your enemy needs to do that. If you do that, you are not using torpedo tactics, you are using some APB tactics. 
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November 12th, 2003, 08:37 PM
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National Security Advisor
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Re: Torpedo question
Don't include the APB's on torpedo ships if you want to use the Max Range shoot & retreat tactic I described. Otherwise, your ships will stick around to fire their APB's every turn, and will tend to get out-gunned by the enemy APB ships. You might mix in some ships with only fire-every-turn weapons, though, especially so you can have some shield depleters in action - shield depleters will be needed once the enemy has phased shields.
Oh, and as for Phased Polaron Beams - I often only bother to use level II, because they have the same range, nearly as good damage, and cost a lot less than the highest-level PPB's. They are more efficient in terms of damage per resources used, for a long time (until the price of the rest of your ship gets to be so much that it makes sense to max the weapons, but by that time, your enemies may have phased shields, so you probably want to switch to some other weapon combined with shield depleters).
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November 12th, 2003, 09:25 PM
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General
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Re: Torpedo question
Hmmm... so if I get what you're saying, weapons with a low rate of fire and long range (like missiles and advanced torpedoes) are really sort of like a damper field that blocks half, two thirds, or three quarters (depending on if you're using fire rate 2, 3, or 4 weapons) of damage, because you only get shot at by the rate-1 weapons when you move into range...
Of course that wouldn't work when the enemy has faster engines, but then for assaults against satellites, bases, and planets... 
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November 12th, 2003, 09:50 PM
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Shrapnel Fanatic
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Re: Torpedo question
It also does not work very well when the enemy goes the same speed as you either. 
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November 12th, 2003, 09:52 PM
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Private
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Re: Torpedo question
I'm so lost from the preceeding conversation it's not even funny.
Wow. What a noob.
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