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November 12th, 2003, 09:52 PM
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Private
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Join Date: Nov 2003
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Re: Torpedo question
I'm so lost from the preceeding conversation it's not even funny.
Wow. What a noob.
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November 12th, 2003, 10:01 PM
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Lieutenant Colonel
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Re: Torpedo question
DeadDireWolf is it the abbreviations used or everything said here in general. Ask any questions and you will have several replies
[ November 12, 2003, 20:02: Message edited by: JLS ]
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November 13th, 2003, 12:11 AM
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Re: Torpedo question
I got the abbreviations, I believe.
The talk about torpedo tactics, max range, anti proton beam tactics have me confused. Do you guys let the computer handle the battles? That's the impression that I get.
"So boys and, well boys, the moral of this thread is to use Torpedo tactics, you need to max them out, arm your ships with Heavy mounts, long range APB, and set your fleet strategy to Maximum Range.
Draw backs are now that we know its a lagit tactic, we will be ready for it."
I don't get it. Nobody thought of this earlier? I thought PvK said you need to ditch the APM or your ships will stick around and get out gunned. But this only applies if you have the computer fight the battle with the orders you've issued, right? I'm not sure because I've not had a battle large enough that I didn't fight it myself.
and just what the heck does this mean?
"Hmmm... so if I get what you're saying, weapons with a low rate of fire and long range (like missiles and advanced torpedoes) are really sort of like a damper field that blocks half, two thirds, or three quarters (depending on if you're using fire rate 2, 3, or 4 weapons) of damage, because you only get shot at by the rate-1 weapons when you move into range..."
????
Thanks. Enjoying the game. Now trying to learn more.
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November 13th, 2003, 12:19 AM
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Colonel
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Re: Torpedo question
Re: Speed of ships. Same or greater speed is in fact an issue when your talking about 1v1, 2v2 or even 5v5. but when ship counts go to, say, 20v20 the damage spread is extremly significant. For those ships, however, you will need a very smart fleet formation. For heavy-hitters-out-ranged the best ive found, as ive stated several times, is the turbine formation. if your going head on, unless the enemy has realy smart strategies the damage will be very evenly spread amongst the ships, and with regen/crystal/shield regen/strong shields some of your ships might come unscathed and others lightly damaged. At the same time, their ships moving into your range to hit the ship that withdrew would put themselves into a crossfire of the whole fleet. Boom.
Just a note, torpedo ships beat PPB&NSP ships. tested.
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November 13th, 2003, 01:31 AM
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Shrapnel Fanatic
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Re: Torpedo question
That only works if the enemy is using small fleet sizes Taera.  Otherwise, it makes no difference (except to make some ships unable to fire) because the ships will be blown up in a single round anyways.
Quote:
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I don't get it. Nobody thought of this earlier? I thought PvK said you need to ditch the APM or your ships will stick around and get out gunned. But this only applies if you have the computer fight the battle with the orders you've issued, right? I'm not sure because I've not had a battle large enough that I didn't fight it myself.
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No. That is only an issue IF the APB using fleet has maximum range strategies set (which is NOT the default strategy). Otherwise, the ships will always move in close before they fire (especially since the secondary movement type for optimal range is point blank...), rarely actually firing at range 8 (unless there are so many ships that they can not get closer, of course). Using Max Range is only a good idea if you are using missiles or if you have the religious Talisman, or if you have a severe advantage in combat bonuses (such as a few levels ahead in the CS/ECM race, and having large racial combat bonuses)
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November 13th, 2003, 01:36 AM
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First Lieutenant
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Re: Torpedo question
Quote:
Originally posted by Taera:
Just a note, torpedo ships beat PPB&NSP ships. tested.
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Hmm, I tested and got the opposite (of course!)
I made battleships, fairly usual loadout (speed 10, 480kt of weapons (8 Heavy PPBs vs 6 Heavy Quantum Torps), 3 phased-shields V, and both def armors.
Tried them out in the simulator... with 25 and then 50 ships per side. I then swapped sides in case that mattered, and did it over again. PPBs won ~ 38 out of 40 fights...
[ November 12, 2003, 23:38: Message edited by: spoon ]
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November 13th, 2003, 03:24 AM
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Shrapnel Fanatic
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Re: Torpedo question
Perhaps you should test based on equal costs of ships on each side, rather than just equal tonnage of weapons? Give each side as many ships as they can build for 200,000 resources (total), for example.
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