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November 13th, 2003, 12:19 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Torpedo question
Re: Speed of ships. Same or greater speed is in fact an issue when your talking about 1v1, 2v2 or even 5v5. but when ship counts go to, say, 20v20 the damage spread is extremly significant. For those ships, however, you will need a very smart fleet formation. For heavy-hitters-out-ranged the best ive found, as ive stated several times, is the turbine formation. if your going head on, unless the enemy has realy smart strategies the damage will be very evenly spread amongst the ships, and with regen/crystal/shield regen/strong shields some of your ships might come unscathed and others lightly damaged. At the same time, their ships moving into your range to hit the ship that withdrew would put themselves into a crossfire of the whole fleet. Boom.
Just a note, torpedo ships beat PPB&NSP ships. tested.
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November 13th, 2003, 01:31 AM
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Shrapnel Fanatic
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Re: Torpedo question
That only works if the enemy is using small fleet sizes Taera.  Otherwise, it makes no difference (except to make some ships unable to fire) because the ships will be blown up in a single round anyways.
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I don't get it. Nobody thought of this earlier? I thought PvK said you need to ditch the APM or your ships will stick around and get out gunned. But this only applies if you have the computer fight the battle with the orders you've issued, right? I'm not sure because I've not had a battle large enough that I didn't fight it myself.
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No. That is only an issue IF the APB using fleet has maximum range strategies set (which is NOT the default strategy). Otherwise, the ships will always move in close before they fire (especially since the secondary movement type for optimal range is point blank...), rarely actually firing at range 8 (unless there are so many ships that they can not get closer, of course). Using Max Range is only a good idea if you are using missiles or if you have the religious Talisman, or if you have a severe advantage in combat bonuses (such as a few levels ahead in the CS/ECM race, and having large racial combat bonuses)
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November 13th, 2003, 01:36 AM
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First Lieutenant
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Location: California
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Re: Torpedo question
Quote:
Originally posted by Taera:
Just a note, torpedo ships beat PPB&NSP ships. tested.
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Hmm, I tested and got the opposite (of course!)
I made battleships, fairly usual loadout (speed 10, 480kt of weapons (8 Heavy PPBs vs 6 Heavy Quantum Torps), 3 phased-shields V, and both def armors.
Tried them out in the simulator... with 25 and then 50 ships per side. I then swapped sides in case that mattered, and did it over again. PPBs won ~ 38 out of 40 fights...
[ November 12, 2003, 23:38: Message edited by: spoon ]
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November 13th, 2003, 03:24 AM
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Shrapnel Fanatic
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Re: Torpedo question
Perhaps you should test based on equal costs of ships on each side, rather than just equal tonnage of weapons? Give each side as many ships as they can build for 200,000 resources (total), for example.
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November 13th, 2003, 05:37 AM
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Colonel
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Re: Torpedo question
actually, my tests were early attempts to find a workable counter to rage's designs - they were the first to use PPB & NSP from early on till end game. I've found out that cost-wise only torpedoes could realy defeat those ships (tests included armor, of course, as well as phased shields and maxed tech)
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November 13th, 2003, 06:10 AM
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Shrapnel Fanatic
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Re: Torpedo question
NSP is a weak weapon to begin with, only useful in a minor support role. 
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November 13th, 2003, 03:25 PM
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Lieutenant General
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
NSP is a weak weapon to begin with, only useful in a minor support role.
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Not sure about this. One hit from a massive mount NSP can fry the interior of most ships, leaving the empty armour shell It does not really mater how good and powerfull was that ship. It is a toast in just one shot.
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