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November 13th, 2003, 09:35 PM
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Private
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Join Date: Nov 2003
Location: Columbus, Ohio
Posts: 14
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Re: Torpedo question
Now it all makes sense.
Do you guys play against the computer at all anymore?
Also, is there anyway to rename the entire system or do you have to do it one at a time with the 'name' button?
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I'm so happy I could scalp someone....
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November 13th, 2003, 09:44 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Torpedo question
I do by nature still play single player because I know no one else who plays the game other than the people here and one friend. But hot seat play is kinda boring.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 13th, 2003, 11:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Torpedo question
Quote:
Originally posted by oleg:
quote: Originally posted by Imperator Fyron:
... And then, the weapon can not fire again for what, 3 more rounds? Think of how much more damage "normal" weapons could do in that time...
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How can they do anydamage if they are all dead in one round ? Because you will only destroy all of the enemy if you outnumber them and vastly outgun them... and NSP don't have that great of a range, combined with being on really slow ships, so you will rarely get to fire first, unless you fight defensively at a WP, which is not that common of an occurance in most situations.
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November 15th, 2003, 02:27 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Torpedo question
Quote:
Originally posted by DeadDireWolf:
Also, is there anyway to rename the entire system or do you have to do it one at a time with the 'name' button?
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You can't rename systems - only ships and planets that you own. So if you colonized every planet in the Potekron system, yes, you could rename them Iolo I, Iolo II, Iolo III, etc., but the star would still be Potekron Star and the system would show up on the galaxy map as Potekron.
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The Ed draws near! What dost thou deaux?
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November 14th, 2003, 06:51 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Torpedo question
Quote:
Originally posted by Imperator Fyron:
Now test those torp ships against APBs. And do some MBs for good measure.
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Ran some more tests, all on Optimal Firing Range (Nearest, Has Weaps, Most Damaged, Strongest):
Based on Tonnage alone (50 battleships)
APB beat MB beat PPB beat Torp beat Null Space. (That's right, MB beat PPB. Never would have guessed that... MB won 6 out of 10).
Based on 1,000,000 resources (inc organic and rads), I had the following ship totals:
Torp: 56
APB: 53
MB: 50
PPB: 44
NSP: 36
APB beat everything (again)
MB beat Torps and PPB and NSP
Torps beat PPB and NSP
PPB beat NSP
NSP didn't beat anything
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November 14th, 2003, 07:14 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Torpedo question
spoon now you should break it down to 80% torp and 20% NSP etc.... for 1 million points... And see what combo will take on the APB and or Last the longest
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 14th, 2003, 09:27 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Torpedo question
Quote:
Originally posted by tesco samoa:
spoon now you should break it down to 80% torp and 20% NSP etc.... for 1 million points... And see what combo will take on the APB and or Last the longest
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This looks like a perfect case to set up a genetic algorithm and vary the fleets a bit, have them fight, vary the winners, rinse, repeat as needed.
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