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November 14th, 2003, 11:56 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Torpedo question
Quote:
Originally posted by Maerlyn:
nice experiment spoon, but how strong were those ships armoured? as NSP is only good against heavy shielded/armored ships.
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I used a fairly common design:
1 bridge, 2 life support, 2 crew quarters
5 jacketed photon engines III
1 solar sail III
1 ECM III
1 Combat Sensors III
1 Multiplex Tracking V
1-2 Point Defense V (some ships had 20kt extra, so I filled it with PD)
1 Stealth Armor III
1 Scattering Armor III
3 Phased Shield Gen III
400 - 420 kt Weapon, Heavy Mount
So the total resistance that the NSPs skipped was: 1415 (1125 shields, 290 armor).
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November 15th, 2003, 12:21 AM
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Corporal
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Join Date: Oct 2003
Posts: 59
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Re: Torpedo question
thanx for this additional information. the results of your experiment look very useful to me. (as I overestimated NSP until now) I dont really like them because of their enourmous cost anyway.
what do you guys think about the temporal weapons?
[ November 14, 2003, 22:31: Message edited by: Maerlyn ]
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November 15th, 2003, 12:38 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Torpedo question
Quote:
Originally posted by Taera:
im sorry guys, but i dont think you can algorithm this game, as it is simply the reflection of player's mind
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Yes, you certainly can. The algorithm will only give rough estimates though, and only based on the tech level used (max in this case). There is no guarantee of APB beating everything else, of course. But, all else being equal (which rarely occurs in-game, of course), APB will win most of the time. Unless you use Max Range strategy...
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November 15th, 2003, 12:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Torpedo question
Quote:
Originally posted by Maerlyn:
what do you guys think about the temporal weapons?
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Time Distortion Bursts can sometimes go head to head with APBs if the enemy uses lots of shielding. Otherwise, they lose out (as they do lots of damage to shields, relatively little past the shields). The Shield Accelerator is roughly akin to the Shield Depleters. The Temporal Shifter is actually weaker than the NSP, but costs less IIRC. I forget exactly what it was better at and worse at, but it was not just purely better than or worse than the NSP. The Tachyon Cannon suffers from the same draw backs (and has the same advantages as) the Torpedo weapons.
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November 15th, 2003, 01:16 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Torpedo question
Well, don't take them as proof of anything - I only ran each test 10 times, and the simulator is known to be a bit off in its results.
It does, though, make me want to try MBs as a mid-game weapon (instead of PPBs) Though if I get beat down by ships with Shields V, I will never doubt my PPBs again
Quote:
Originally posted by Maerlyn:
thanx for this additional information. the results of your experiment look very useful to me. (as I overestimated NSP until now) I dont really like them because of their enourmous cost anyway.
what do you guys think about the temporal weapons?
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November 16th, 2003, 02:02 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Torpedo question
Another thing for newbies to take into account is that Fryon likes to dogmatically repeat his opinion as if he were absolutely right.  He's actually wrong about some of the things he's been repeating recently - especially about some of my Posts being wrong.
PvK
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November 16th, 2003, 02:12 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Torpedo question
If someone runs more tests, try adding a Shield Depleter as the first weapon on non-NSP ships.
Ships with greater than 1-turn reload times should use Max Range with secondary strategy "don't get hurt", so they don't stick around to get killed while recharging weapons.
PvK
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