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November 11th, 2003, 07:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Updating the D-Mod (GoldD)
well, excuse me for being sick and not being able to catch up on all that's happening! 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 11th, 2003, 07:09 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Updating the D-Mod (GoldD)
...mumble Large Heavy YOUR Massive EXCUSED! Spinal mumble mumble... 
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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November 11th, 2003, 07:16 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Updating the D-Mod (GoldD)
i think Taz has a problem with his spinal. more specifically, the fourteen pound lump at the top. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 11th, 2003, 11:57 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Updating the D-Mod (GoldD)
Quote:
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Cruise Liners (gain resouces while transporting colonists/tourists!)
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You actually got this to work? I tried this for some time and could not get any design to actually collect resources. Ahhhh, I get how you did it now. Damn that would be clever.... I should have thought of that. Man the simplest solutions are always the ones tha elude us the most.
Now if you can get one that STORES resources to work let me know. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 12th, 2003, 02:38 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Updating the D-Mod (GoldD)
 Thanks Taz, your starting off my day with a good laugh. And the Hermes will still be there more or less untouched...
As to the Cruise Liners, that problem was solved by SJ, giving them a component that gives them negative maintenance so they 'make' money. Now to balance it so their not overwhelming (considering how much $$ you can already make with my Version of the Robo-Miners/Prospector ships...)
Permission is in for the use of the FQM and the DevnullMod so expect to see some familiar things with a few twists....
Oh and Atrocities...I'll be sending you an email later about use of a certain machine-like shipset that I want to include instead of the Monsters....(can you guess which one, lol)...
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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November 12th, 2003, 05:08 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Updating the D-Mod (GoldD)
Testing on the Cruise Liners goes well, think I may have them balanced for early/mid game anyway, a small cruise liner will net you 70 minerals and about 20 food/rads per turn. So about 10 of them will net as much as one mineral facility (close, facility will still generate 800) and while you are building these ships others will be building warships.... They are also a little expensive to build (beginning costs 2000 in min/food/rad for the small, 3000 m/f/r for the med and 4000 for the large..with 10%/12% and 15% return respectively.)
Don't truely think they will be a game breaker but may be a vital addition to finite or P/N type games....
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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November 12th, 2003, 06:44 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Updating the D-Mod (GoldD)
of course! call it D-Gold!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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