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  #1  
Old December 13th, 2003, 12:24 AM
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Default Re: New PBEM/PBW Game: Adamant 011

We'd need a replacement player. Anybody willing to fill the spot?
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Old December 13th, 2003, 09:43 AM
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Default Re: New PBEM/PBW Game: Adamant 011

Spot filled.
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Old December 16th, 2003, 03:05 AM

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Default Re: New PBEM/PBW Game: Adamant 011

I have a bit of a problem constructing stuff. \A colonizer in this occasion, I already lost a turn because I forgot to put those reactors in, but now it still has only one movement. The colony ship componenets are rock colony (with that fancy mount), neural core, 3x circulatyry system, sefl replicating bla life support, 8 organic engines and 9 organic fusion cells. also a cargo bay and 25 membrane reinforcements.
What am I doing wrong ?
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Old December 16th, 2003, 03:23 AM
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Default Re: New PBEM/PBW Game: Adamant 011

3 Circulatory Systems? They only need 1. Try adding more engines and fewer extras.
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Old December 16th, 2003, 04:14 AM

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Default Re: New PBEM/PBW Game: Adamant 011

yeah you're right, the other ones need 3 though, but why do my 8 engines not give me the 24 movement points I expected, but only 1 ??
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Old December 16th, 2003, 05:04 AM
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Default Re: New PBEM/PBW Game: Adamant 011

Because the total standard movement points generated by engines is divided by the Engines Per Move setting of a vehicle. In stock SE4, that setting is at 1 for all of them. Adamant use a QNP system. Colony ships, for example, have an Engines Per Move of 18. So, 24 standard movement points divided by 18 gives 1.5, which rounds down to 1 movement point.
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Old December 16th, 2003, 09:24 PM

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Default Re: New PBEM/PBW Game: Adamant 011

I have left the game. Pretty much like the player before me I didn't feel like learning a totally different type of game, I don't have time to do this. I expected it to be a little bit different, but not totally, now it's like playing SEIV for the very first time.
Hopefully you find a replacement player soon. My race is at the top of the pack qua scores and the race setup is okey I think.
Pretty impressive mod by the way
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