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  #1  
Old November 17th, 2003, 11:09 PM
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Default Re: Do you play non-PC/console space combat games ?

Full Thrust is a good one, and the company that makes it also makes two other superb games for armored vehicle combat and squad level combat (Dirtside 2 and Stargrunt 2).
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Old November 18th, 2003, 03:12 PM
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Default Re: Do you play non-PC/console space combat games ?

Silent Death is very much fun first and physics second, but most people who try it like it.

I am curious about Full Thrust, I have heard nothing but praise for it.

Oh yes, I also own Slag!, but never played it. The rules are intriguing but it feels like the ship design part is more fun than the space battle part.
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Old November 18th, 2003, 03:34 PM
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Default Re: Do you play non-PC/console space combat games ?

FASA also had a Battletech game that involved space combat. Can't remember the name of it now, but I should still have it in storage with the rest of my stuff. It was an ok game, but I preferred the actual tech combat on land.
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Old November 18th, 2003, 03:51 PM
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Default Re: Do you play non-PC/console space combat games ?

It's called Battlespace IIRC. It has undergone several changes in the pat years but I don't like it that much. To few choices to influence the battle for me.
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Old November 19th, 2003, 02:42 AM

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Default Re: Do you play non-PC/console space combat games ?

havent played a board game for years. more for lack of opponents than ought else.
I would love to take on someone local in GEV / Ogre.
Oh well EDEE.
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Old November 19th, 2003, 05:29 AM

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Default Re: Do you play non-PC/console space combat games ?

I have the box. Aerotech was the first FASA space combat game. They made another later, I think it was jsut called Jumpships and Dropships. They were both ... heavy.

The Areospace map had little arrows on it to indicate the way your ship was affected by gravity, it was actually very clever. Just... complicated.
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Old November 19th, 2003, 10:57 AM
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Default Re: Do you play non-PC/console space combat games ?

Quote:
Originally posted by Loser:
The Areospace map had little arrows on it to indicate the way your ship was affected by gravity, it was actually very clever. Just... complicated.
Yea, the arrows are still there. The use a real space thrust system. If you go one way you have to spent thrust to counter your movement. This is quite nice but still, in the end all you do is to ire your weapons each turn, hope that you inflict more damage then your enemy and that your armor is thicker then his. No ECM/ECCM nor damage control, no targeting.
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