.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 27th, 2003, 07:57 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Dark Horse Mod v0.81b

This looks like a nice mod. I am looking forward to playing it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old November 27th, 2003, 05:03 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Dark Horse Mod v0.81b

I have uploaded the mod to SpaceEmpires.net: Dark Horse
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old December 6th, 2003, 11:40 AM

mvstang mvstang is offline
Private
 
Join Date: Nov 2003
Location: Rochester, MN
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
mvstang is on a distinguished road
Default Re: Dark Horse Mod v0.81b

Latest changes put in, current Version is 0.81b.

Dark Horse v0.81b

For 0.8b I entered in the major fighter changes I had off the top of my head. First tonnages are 20,30,40 instead of 15,20,25. I added 3 missle types, and 2 torpedo types which only fighters can carry. The 3 missle types (Dumb Fire, Heat Seeking, Image Recognition) can only target Ftr/Satel/Seeker/Drone, and are mostly useful as anti-fighter weapons (turning a fighter into an interceptor). The two torpedo types are also carried by fighters and used againt capital ships. The first generation will skip regular shields, the second generation will skill all shields (ie phased). Damage is extremely high (400 up to 1000 pts for the highest end Torp), but they're also extremely expensive and will only fit on the largest fighters (turning the fighter into a bomber). Hopefully giving fighters the ability to demolish capital ships and each other will put a heavier reliance on them. Not that the AI knows what it's doing at this point

The two minor changes for 0.81 were cheaper space ports, resupply depots and shipyards, and an increase in production rates for the early and mid game. I began to find it too tedious in the early game. Way too much sitting around waiting for the one or two ships you have queued up to be built. Hopefully these changes will increase the fun of the early game without changing the length of time it'll take to churn out the big ships towards the mid-end game.

I'm also debating putting a mod of my own mod out with all the changes I've put in except the changes to build times, so the rest of the features could still be put in and enjoyed in a multiplayer fashion at vanilla speed instead of the slowed down Version. That'll probably happen around v1.0.

Enjoy!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.