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November 28th, 2003, 09:50 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Possible idea about warping?
*Grumbles* That would be annoying. (The only other way would then to ask players to close themselves any WP used after a month, the component would be free of course)
Grazic, I launched a search but while I found a thread speaking of a very similar idea (by QuarianRex), I didn't find anything concerning these event limits. I guess I will run a test on my own, but unfortunately what Fyron said seems too likely.
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November 28th, 2003, 11:10 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Possible idea about warping?
ok this is funky but what if you made the opener an engine as well, then once used it would drain all suplys.
then the close warp point could be an emergency resuply as well...
himnnn,
could you make this ship class not able to join fleets?
__________________
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November 28th, 2003, 11:23 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Possible idea about warping?
I am still considering a few ideas for the warp-opener component, but before that, I would like to figure out this problem with Warp Closing. *Grumbles*
So. I don't think you can put both ship movement and Open Warp on the same component, as "destroyed on use" wouldn't work I believe. So I thought of using two special components, one engine (speed one, these ships should be slow) with a *huge* supply drain to prevent it from being in a fleet, and the component itself. (And if needed, a "free" warp closer which would have to be used to close the warp point afterwards) Sadly, you cannot prevent a specific ship from joining a fleet, and even a base could do it if a line in settings.txt was tweaked.
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November 28th, 2003, 07:00 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Possible idea about warping?
I always thought that the warp point graphic was just a convention, a 'notation' to show you where the WP was, not a represeentation of an actual object that you would see if you were there. That a 'warp engine' or some sort of activation was required was just assumed.
It would be nice to have this made explicit, though. In the old SE IV config files (maybe not in 'Gold' anymore?) there was an unimplemented ability for Warp Points 'Requires Ability'. All we need is for MM to implement this and we could have 'warp' ships and 'system' ships. Just mod your system files to make all warp points require a special ability and then a special 'jump engine' component that has the 'ability required' to go through a warp point. Ships without a 'Jump Engine' would have more space for weapons and other equipment, of course, and the strategic puzzle we're all craving would be within reach.
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November 28th, 2003, 07:16 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Possible idea about warping?
If you play Star Fury, you will see that warp points are represented as a true object looking like a blue sphere of some sort. (Usually, when warp points are not objects, they are represented with some symbol. Here it wasn't the case) So I would assume warp points are "true" objects, some sphere allowing to travel between the stars at once or so.
But it is more for strategical reasons that I (and from what I read in other threads, a few other as well) would like to change the way warp points are handled.
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