.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 4th, 2003, 10:54 PM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: Post 1.84 beta history

Quote:
Originally posted by geoschmo:
No, because PBW games are run from the command line, not from within the game menu the way you did. Running the game from the command line you have an option that allows you to skip all Messages. That's how PBW turns are run. The drawback of course is that the game owner doesn't know if the player uploaded an incorrect .plr file or something. But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup.
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
  #2  
Old December 4th, 2003, 11:00 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Post 1.84 beta history

Quote:
Originally posted by Asmala:
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
No, it probably would be easier for Malfador to make that change in Se4 then it would be for us to get PBW updated to take advantage of it at this point.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old December 4th, 2003, 11:18 PM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: Post 1.84 beta history

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Asmala:
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
No, it probably would be easier for Malfador to make that change in Se4 then it would be for us to get PBW updated to take advantage of it at this point.
You think it would require too much work compared to the benefit it gives? Especially now when there's not so long before SE5 comes. (hmm, long is relative concept )
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
  #4  
Old December 5th, 2003, 01:06 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Post 1.84 beta history

Quote:
Originally posted by geoschmo:
quote:
Originally posted by oleg:
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved
No, not really. More like Problem avoided.

Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round.

More importantly, direct fire weapons can MISS. Ramming does not. (Yes, yes... queue rediscussion of whether this is 'realistic' or not in another thread. We're talking about pragmatic game play issues now.) Placing Combat Sensors in a drone to reduce the odds of missing (but still not ENSURE a hit...) is difficult/expensive given their small size. But seekers, and drones are just very big seekers, always hit if they reach the target. Being able to use the special damage types as warheads is the best application for drones.
Reply With Quote
  #5  
Old December 5th, 2003, 07:06 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Post 1.84 beta history

can MM put some specialwarheads into the vanila?
please?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #6  
Old December 5th, 2003, 09:15 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Post 1.84 beta history

I have never tried it, but can you ram a planet?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #7  
Old December 5th, 2003, 09:28 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Post 1.84 beta history

I just tried it, and yes you can ram planets.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.