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December 4th, 2003, 10:54 PM
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Captain
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Re: Post 1.84 beta history
Quote:
Originally posted by geoschmo:
No, because PBW games are run from the command line, not from within the game menu the way you did. Running the game from the command line you have an option that allows you to skip all Messages. That's how PBW turns are run. The drawback of course is that the game owner doesn't know if the player uploaded an incorrect .plr file or something. But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup.
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It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
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December 4th, 2003, 11:00 PM
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National Security Advisor
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Re: Post 1.84 beta history
Quote:
Originally posted by Asmala:
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
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No, it probably would be easier for Malfador to make that change in Se4 then it would be for us to get PBW updated to take advantage of it at this point. 
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December 4th, 2003, 11:18 PM
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Captain
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Re: Post 1.84 beta history
Quote:
Originally posted by geoschmo:
quote: Originally posted by Asmala:
It would be great if there was an option in PBW that it won't process the turn if one of the plr files is incorrect. I think it wouldn't be a big work for MM to add that to SE.
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No, it probably would be easier for Malfador to make that change in Se4 then it would be for us to get PBW updated to take advantage of it at this point. You think it would require too much work compared to the benefit it gives? Especially now when there's not so long before SE5 comes. (hmm, long is relative concept )
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
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December 5th, 2003, 01:06 AM
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General
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Re: Post 1.84 beta history
Quote:
Originally posted by geoschmo:
quote: Originally posted by oleg:
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved
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No, not really. More like Problem avoided.
Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round. More importantly, direct fire weapons can MISS. Ramming does not. (Yes, yes... queue rediscussion of whether this is 'realistic' or not in another thread. We're talking about pragmatic game play issues now.) Placing Combat Sensors in a drone to reduce the odds of missing (but still not ENSURE a hit...) is difficult/expensive given their small size. But seekers, and drones are just very big seekers, always hit if they reach the target. Being able to use the special damage types as warheads is the best application for drones.
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December 5th, 2003, 07:06 AM
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First Lieutenant
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Re: Post 1.84 beta history
can MM put some specialwarheads into the vanila?
please?
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December 5th, 2003, 09:15 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
I have never tried it, but can you ram a planet?
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December 5th, 2003, 09:28 AM
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Lieutenant General
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Re: Post 1.84 beta history
I just tried it, and yes you can ram planets.
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