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December 21st, 2003, 01:48 AM
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National Security Advisor
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Re: Post 1.84 beta history
Narf, in the combat simulator, when you set up the scenario, there is a finite amount of population available to set up the scenario with. It's been increased.
PvK
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December 21st, 2003, 04:00 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Quote:
15. Fixed - The Fleet Report window's list will now respond to the Mousewheel.
16. Fixed - The component list in the Tactical Combat window will now repsond to the Mousewheel.
17. Fixed - The Add Design window's components available list will now respond to the Mousewheel.
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Hot damn, this one has been one of my suggestions from the onset of the games beta release. Tis great to see it fixed. Thanks Aaron. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 21st, 2003, 05:54 AM
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Captain
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Re: Post 1.84 beta history
Quote:
3. Fixed - "Max Positive Anger Change" and "Max Negative Anger Change" were being used as percents instead of tenth of percents.
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This is huge!!
No more going from Jubilant to Riots in one turn!
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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December 21st, 2003, 08:00 AM
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Colonel
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Re: Post 1.84 beta history
Thank you very much for posting the new fixes. This will be indeed a great patch and confirms my opinion that SE IV still has a big potential for improvement.
Can anybody explain what
"12. Fixed - In Computer Versus Human games, the AI's would get negative happiness modifiers
on treaties (Partnership) they were forced to have."
means?
How do you force a AI to make a partnership??
[ December 21, 2003, 06:01: Message edited by: Q ]
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December 21st, 2003, 08:06 AM
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Brigadier General
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Re: Post 1.84 beta history
I think it probably refers to the game setup option to have all AI vs. all humans. I guess the game forces them into a partnership, which, depending on their individual happiness files, may make them angry. Maybe I'm wrong, though.
Slick.
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Slick.
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December 21st, 2003, 08:07 AM
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National Security Advisor
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Re: Post 1.84 beta history
In vs AI games, the AIs will ALWAYS have Partnerships with each other. Every single one of them. They also automaticlly declare war on all the human players.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 21st, 2003, 12:40 PM
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Colonel
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Re: Post 1.84 beta history
Oh yes, that makes sense. Thank you Slick and Phoenix-D for the explanation.
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