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Old December 21st, 2003, 10:27 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Asmala:
2x to 5x so many components? I thought there are only few components which would need a special combination.
Adamant Mod for one could really make use of this... weapons, engines, armor, etc. could all use a comma separated list, rather than All or having 5 separate entries. Scale mounts and all. P&N PBW Version could also benefit from this directly.

Even just a few simple ones could open up many modding possiblities without having to unnecessarily duplicate lots of components, such as Sat\Base, Ship\Drone, Ftr\Sat, etc. But, adding in more of these would be silly. Just make them allow comma separated lists and you get all combinations in one swoop.
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Old December 21st, 2003, 10:52 PM
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Default Re: Post 1.84 beta history

We are the knights of se4...

We demand... the COMMA SEPARATED LISTS!

And we will say se4 until you give them to us!

se4 se4 se4 se4 se4

(in other words, pretty please? )
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Old December 22nd, 2003, 12:44 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Post 1.84 beta history

I don't think the difficulty is in parsing the list of allowed targets. I think the difficulty is in how combat code handles the target selection restrictions. If he wrote it a certain way and has to completely re-write it to allow comma seperated lists instead of fixed choices he runs the risk of introducing bugs. He might not want to run that risk at this late date.
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Old December 22nd, 2003, 01:20 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Baron Munchausen:
I don't think the difficulty is in parsing the list of allowed targets. I think the difficulty is in how combat code handles the target selection restrictions. If he wrote it a certain way and has to completely re-write it to allow comma seperated lists instead of fixed choices he runs the risk of introducing bugs. He might not want to run that risk at this late date.
That's what I was trying to say, but couldn't explain it that well.
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Old December 22nd, 2003, 05:02 AM
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Default Re: Post 1.84 beta history

Ok... the vehicle type field has none of those issues.
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Old December 22nd, 2003, 05:10 AM
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Default Re: Post 1.84 beta history

Say... do the latest betas have a different scale for population modifiers than the old one? Aaron said he was going to implement a 1% increment system, for a smoother curve. Just wondering if he put it in yet. If not, please remind him on the beta forum.
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Old December 22nd, 2003, 05:31 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
Ok... the vehicle type field has none of those issues.
No, it probably does. But that's kind of the point. The code needed to use a comma delineated list for the vehicle type field in the compenhancments file is not the same part of the code needed for the targetting and vehicle type field in the components file. So it's probably not a simple matter of reusing exsisting code. At least you can't know it is without seeing the code, which none of us can.

Don't get me wrong. The point I was trying to make was not that it wasn't a change worth making, just that you can't say it's a "minor" change neccesarily. You have no idea how complicated of a change it might be.

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