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February 2nd, 2004, 06:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Post 1.84 beta history
I am sure yours do too. MM does not always have time to respond to every single email (they do get a lot of them!) if it is not something that requires a response.
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February 2nd, 2004, 08:57 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Post 1.84 beta history
To get listen to create a catchy immediate response type headline - then they are more likley to read and act i guess than some bland email ! works with me with customer complaints.
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February 2nd, 2004, 05:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Post 1.84 beta history
MM reads every email that they recieve, and tabulates every suggestion into some form of document, so as to keep them around and try to impement the more popular ones and such.
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February 5th, 2004, 07:33 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Post 1.84 beta history
Version 1.89:
1. Changed - The Create and Destroy Storm components are now destroyed on use.
2. Changed - Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
3. Changed - Hybrid Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
4. Changed - Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
5. Changed - System Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
6. Changed - System Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
7. Changed - System Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
8. Fixed - The owner of a minefield would not get a log message if the minefield was completely
sweeped.
9. Added - Added "Race Directory" to the Empire/Race Report.
10. Fixed - When you replied to a demand for a gift or tribute, you were unable to view the package
of the gift or tribute that was demanded.
11. Fixed - Range Check Error upon loading a turn where massive numbers of units were launched the
previous turn.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 5th, 2004, 07:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Post 1.84 beta history
Quote:
2. Changed - Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
3. Changed - Hybrid Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
4. Changed - Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
5. Changed - System Mineral Scanner I, II, III have had their modifiers increased to 15%, 30%, 45%.
6. Changed - System Eco - Farms I, II, III have had their modifiers increased to 15%, 30%, 45%.
7. Changed - System Radioactives Collider I, II, III have had their modifiers increased to 15%, 30%, 45%.
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About time! Yay! 
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February 5th, 2004, 07:50 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Post 1.84 beta history
That's good.. Now it's not so easy to create hundreds of storms all over the place ... 
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February 5th, 2004, 08:21 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
Posts: 392
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Re: Post 1.84 beta history
Now I will wait until someone makes conclusive tests over scanner use and robotic factories and provides us them
Or at least mathematical calculations. Hmm... perhaps I should do them myself. Actually, now that I think of it, it could be done by using a little program which counts amount of planets, their sizes (ie. amount of buildings), percentual amounts of every resources/planet and then concludes them with the multiplier when using scanners or factories (also considering the effect of converting excess resources to other resources). I have to think about this little more...
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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