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  #1  
Old February 6th, 2004, 08:41 AM

Paul1980au Paul1980au is offline
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Default Re: Post 1.84 beta history

Good to see the fighter bug fixed
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Old February 6th, 2004, 08:42 PM

Paul1980au Paul1980au is offline
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Default Re: Post 1.84 beta history

Is it possible to cloak fighteres - perhaps a scaled down fighter cloaking device. Or the ability to cloak mines ?
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Old February 6th, 2004, 08:45 PM
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Default Re: Post 1.84 beta history

Mines get cloaked automatically. They have the cloaking abilities built-in. You could remove them and then add varying levels of cloaking devices capable of being placed on mines if you want to.

You can add cloaking devices able to be placed on fighters.
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Old February 6th, 2004, 08:46 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Paul1980au:
Is it possible to cloak fighteres - perhaps a scaled down fighter cloaking device. Or the ability to cloak mines ?
Mines are already cloaked. No ship/scanner can see mines until either a) you run into them and go boom or b) you have a minesweeping ship and you get the notification in the log saying you swept a mine field.

Edit: Fyron beat me be a nose.

[ February 06, 2004, 18:47: Message edited by: Ragnarok ]
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Old February 6th, 2004, 08:51 PM

Paul1980au Paul1980au is offline
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Default Re: Post 1.84 beta history

No im talking about the following i have mentioned before

Mines that when cloaked
a) cant be detected - only by advanced mine cloaking detector
b) related to above cant be detected by sweepers
c) if a enemy ship passes through the sector they dont active
d) they when cloaked arent active so to speak
e) only when deactivation do they opearte like normal mines

What i am trying to say is if you are being attacked and driven out of a system - you could leave a few of these claoked or stealthed mines and say 10 turns down the track once the enemy has the system and is moving ships thorugh to the next attack you deactive the cloaking - they operate like normal mines and the next ship to come along gets zapped.

I hope that sounds right ? if cloaked they dont do anything but cant be detected, once decloaked they are like normal mines and need to be swept as such or the ships run into them. Could be used on sabotague missions ie fly into a system leave a cloaked minefield and fly out leave it 10 turns wait for fun to come along decloak and hope they dont get sweap but take out some ships.
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  #6  
Old February 6th, 2004, 08:57 PM
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Default Re: Post 1.84 beta history

No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.

[ February 06, 2004, 18:58: Message edited by: Imperator Fyron ]
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Old February 7th, 2004, 09:37 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum.
Wrong.

Correct is (total facility production)*(planet value)*(population, happiness, racial characteristics)*(planet bonus facility)*(system bonus facility)

So in that organic farm and robotoid factory example it means: 1000 * 1.02 * (1.0 + 0.30 + 0.10) * 1.30 = 1020 * 1.40 * 1.30 = 1856
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