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February 6th, 2004, 08:51 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Post 1.84 beta history
No im talking about the following i have mentioned before
Mines that when cloaked
a) cant be detected - only by advanced mine cloaking detector
b) related to above cant be detected by sweepers
c) if a enemy ship passes through the sector they dont active
d) they when cloaked arent active so to speak
e) only when deactivation do they opearte like normal mines
What i am trying to say is if you are being attacked and driven out of a system - you could leave a few of these claoked or stealthed mines and say 10 turns down the track once the enemy has the system and is moving ships thorugh to the next attack you deactive the cloaking - they operate like normal mines and the next ship to come along gets zapped.
I hope that sounds right ? if cloaked they dont do anything but cant be detected, once decloaked they are like normal mines and need to be swept as such or the ships run into them. Could be used on sabotague missions ie fly into a system leave a cloaked minefield and fly out leave it 10 turns wait for fun to come along decloak and hope they dont get sweap but take out some ships.
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February 6th, 2004, 08:57 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Post 1.84 beta history
No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.
[ February 06, 2004, 18:58: Message edited by: Imperator Fyron ]
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February 7th, 2004, 09:37 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Post 1.84 beta history
Quote:
Originally posted by Imperator Fyron:
The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum.
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Wrong.
Correct is (total facility production)*(planet value)*(population, happiness, racial characteristics)*(planet bonus facility)*(system bonus facility)
So in that organic farm and robotoid factory example it means: 1000 * 1.02 * (1.0 + 0.30 + 0.10) * 1.30 = 1020 * 1.40 * 1.30 = 1856
__________________
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February 7th, 2004, 09:45 PM
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Corporal
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Join Date: Jan 2004
Location: Ann Arbor
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Re: Post 1.84 beta history
I found an interesting glitch.
I'm currently at war with everyone (I think i'm the mega-evil empire  ), so i'm annihilating their fleets and then using "puppet political parties" to gain control of their worlds. Well, I used it on one planet which separated from the empire to form it's own empire, and then I demanded its surrender (which they accepted). I just checked that planet and it has 1000M/500M population. (The planet also changed type to Homeworld, but that was expected)
I'm checking all the other planets that have be sbujected to this series of events, and so far it has affected them all.
This is using se4 gold 1.84 w/o any mods.
Edit: if you want to see what i'm talking about, I can send you the savegame or try and post a pic.
[ February 07, 2004, 19:53: Message edited by: oogs ]
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February 7th, 2004, 09:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Post 1.84 beta history
Quote:
Originally posted by Asmala:
quote: Originally posted by Imperator Fyron:
The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum.
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Wrong.
Correct is (total facility production)*(planet value)*(population, happiness, racial characteristics)*(planet bonus facility)*(system bonus facility)
So in that organic farm and robotoid factory example it means: 1000 * 1.02 * (1.0 + 0.30 + 0.10) * 1.30 = 1020 * 1.40 * 1.30 = 1856 Hrm... some people spend far too much time mapping out all of the formulae and not actually playing the game. 
[ February 07, 2004, 20:07: Message edited by: Imperator Fyron ]
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February 8th, 2004, 01:07 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Post 1.84 beta history
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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February 8th, 2004, 01:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Post 1.84 beta history
Modding is not the same as spending your time figuring out how you can change the game from a game to a competition. 
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