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February 11th, 2004, 11:23 PM
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National Security Advisor
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Re: Post 1.84 beta history
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."
Whoohoo!
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 11th, 2004, 11:38 PM
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General
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Re: Post 1.84 beta history
Quote:
Originally posted by Loser:
quote: Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
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Care to show this off, David? Patience grasshopper, good things come to those who wait.. (in the meanwhile, if you want to look at a pretty picture, download my Miner's Guild mod and drool over that intro pic.)
Cheers! 
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February 12th, 2004, 12:01 AM
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Brigadier General
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Re: Post 1.84 beta history
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February 12th, 2004, 12:24 AM
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National Security Advisor
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Re: Post 1.84 beta history
I'm glad to see Aaron added #5 and #6, two little items I had bugged him about recently!
Can anyone say space lab? 
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February 12th, 2004, 12:29 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
A great list of changes, but where are those comma separated lists?  I would settle for just expanding the options to contain all permutations if changing the vehicle and target type fields in components.txt to handle comma separated lists would be too much work...
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February 12th, 2004, 01:06 AM
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Second Lieutenant
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Re: Post 1.84 beta history
You know he does listen to the fans - this are great changes - but i guess forget SE5 or at least continue updating SE4 until the Version of SE5 comes out - they will still keep getting the revenues from purchases so updates will keep fans interested - perhaps a small charge for each major update is another source of revenues say $3-$5 for Version 2 and Version 2.1 etc. ANd minor patch fixes in between.
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February 12th, 2004, 02:32 AM
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Re: Post 1.84 beta history
I'm still hoping for the 'requires ability' restriction for Warp Points. If we get that we can have 'jump engines' and a whole new class of mods with 'star ships' and 'system ships' as seperate types. The only possible disadvantage of this, as far as I can see, is if the AI can't understand the distinction and fleets them together indifferently and/or starts trying to send system ships through warp points.
But even then you could have some very cool games with only human players as intersteller empires and AIs serving as neutrals.
[ February 12, 2004, 00:47: Message edited by: Baron Munchausen ]
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