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February 24th, 2004, 06:55 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Post 1.84 beta history
Quote:
Originally posted by Baron Munchausen:
Actually, it did work for a while. I would queue up units when the planet was uncloaked and let them finish building while the planet was cloaked. This 'note' is intended to let us know that won't work anymore.
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Well, that still works, since building units does not require a SY. While a planet is cloaked, you can still use the queue to build facilities and units with the innate planet build rate.
What you can't do is use the SY to build ships/bases, or issue retrofit/mothball/unmothball orders.
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February 24th, 2004, 07:01 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Post 1.84 beta history
A way to save current Saved Games from being broken if a mod is updated without having to have multiple installs of a mod would be a nice feature to have as well.
Time after time I have updated the STM mod knowning that it will ruin everyones current save game. I hate that and would really like a way for people to keep playin those save games with the new data, but not be bothered by the adverse changes an update could cause.
I know, simple solution, have multiple installs or get it right the first time then there would be no need for revisions.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 24th, 2004, 04:44 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Post 1.84 beta history
Many balance updates can be harmless, but when you starting adding/removing tech requirements, component and facility levels etc, it can cause all sorts of mischief with a saved game - especially when trying to keep the data files all neatly organized.
However, to implement what you suggested would be very difficult to say the least!
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February 24th, 2004, 05:13 PM
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Corporal
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Join Date: Mar 2003
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Re: Post 1.84 beta history
It's probably been asked/discussed on a thread in the past, but I'll go ahead and ask (plead?  ) anyways.
Is there any possibility of a new/updated Version of the map editing utility being created to go along w/ the release of the final SE4 patch? If not, np.. but it would be a nice thing to see (I also understand that the patch comes first in the priority chain, and can wait for as long as it takes for it to be finished).
Just a question, and nothing more... 
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February 24th, 2004, 05:22 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Post 1.84 beta history
Quote:
Originally posted by Xaren Hypr:
Is there any possibility of a new/updated Version of the map editing utility being created to go along w/ the release of the final SE4 patch?
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There is always the possibility. It's not a very high probability though. There is no way to know for sure until it happens. If it doesn't it won't be for lack of requests. 
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 25th, 2004, 01:25 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Post 1.84 beta history
A new map editor would be helpful esp if they start adding new ingame features and perhaps new planet, warp and storm types.
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February 25th, 2004, 02:39 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Post 1.84 beta history
darn it!!! every time I see this thread near the top, I read it hoping that there is a new history.txt from one of the beta testers. Foiled again.
Slick.
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Slick.
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