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February 24th, 2004, 07:01 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Post 1.84 beta history
A way to save current Saved Games from being broken if a mod is updated without having to have multiple installs of a mod would be a nice feature to have as well.
Time after time I have updated the STM mod knowning that it will ruin everyones current save game. I hate that and would really like a way for people to keep playin those save games with the new data, but not be bothered by the adverse changes an update could cause.
I know, simple solution, have multiple installs or get it right the first time then there would be no need for revisions.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 24th, 2004, 04:44 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Post 1.84 beta history
Many balance updates can be harmless, but when you starting adding/removing tech requirements, component and facility levels etc, it can cause all sorts of mischief with a saved game - especially when trying to keep the data files all neatly organized.
However, to implement what you suggested would be very difficult to say the least!
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February 24th, 2004, 05:13 PM
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Corporal
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Re: Post 1.84 beta history
It's probably been asked/discussed on a thread in the past, but I'll go ahead and ask (plead?  ) anyways.
Is there any possibility of a new/updated Version of the map editing utility being created to go along w/ the release of the final SE4 patch? If not, np.. but it would be a nice thing to see (I also understand that the patch comes first in the priority chain, and can wait for as long as it takes for it to be finished).
Just a question, and nothing more... 
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Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
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February 24th, 2004, 05:22 PM
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National Security Advisor
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Re: Post 1.84 beta history
Quote:
Originally posted by Xaren Hypr:
Is there any possibility of a new/updated Version of the map editing utility being created to go along w/ the release of the final SE4 patch?
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There is always the possibility. It's not a very high probability though. There is no way to know for sure until it happens. If it doesn't it won't be for lack of requests. 
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 25th, 2004, 01:25 AM
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Second Lieutenant
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Location: Australia
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Re: Post 1.84 beta history
A new map editor would be helpful esp if they start adding new ingame features and perhaps new planet, warp and storm types.
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February 25th, 2004, 02:39 AM
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Brigadier General
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Re: Post 1.84 beta history
darn it!!! every time I see this thread near the top, I read it hoping that there is a new history.txt from one of the beta testers. Foiled again.
Slick.
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Slick.
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February 25th, 2004, 03:29 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
About those arbitrary point generation abilities... What happens if you use them on a facility? Is the generation affected by happiness? Population? Planet value? What happens if you use this sort of ability to make some minerals as well as the normal mineral production ability on the same facilty? Would it keep on producing if the planet riots, though just from the "arbitrary" generation ability?
Also, can you provide the specific names for these abilities, so that people could start work now? The format for the comma separated lists for Vehicle Type and Target Type would be great as well.
[ February 25, 2004, 01:32: Message edited by: Imperator Fyron ]
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