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January 23rd, 2004, 08:14 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Puppet Political Parties
The first ten projects were targeted to different planets. I am not sure if I targeted his homeworld, but I think I did. The one that succeded was not the homeworld though. The secound group were randomly targeted though. I have not had a problem randomly targeting ships, I had hoped PPP would be the same.
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January 23rd, 2004, 08:46 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Puppet Political Parties
Quote:
Originally posted by Imperator Fyron:
Each project's success is determined individually. It is not, 50% of PPP will always succeed, it is, each project has a 50% chance of success. It is entirlely possible that all of them will fail or that all of them will succeed in a given turn.
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Let's look at the contra position; can anyone out there say they've had MORE than 50% of their PPP projects be sucessful (take into account the ones blocked by CI). If no one can say that (I know I can't), then we can "predict" there may be a bug or problem somewhere.
Yes a coin always has a 50/50 chance either way. Yes, sometimes you will get heads 9 out of 10 times, but statistics dictate they should go the other way as well.
[ January 23, 2004, 18:47: Message edited by: rdouglass ]
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January 23rd, 2004, 08:53 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Puppet Political Parties
for me on average it is 30% or something. I just know it is low enough to release that it is not worth it in relation to other intel attacks such as fake communications, steal resources , plague, etc.... also over looked is the ship bomb... which later in a game when people forget about it... Which is a mistake. Not only does it destroy something on the ship... but it gives you the ship name and location.... So you get a few extra intels right there... But the cost is low so you gotta spend some high point ones in front of it ( if you have lots of intel points...) ( be cool for next game if you could scale how many more points you want to spend to make it really really succeed...)
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January 23rd, 2004, 09:33 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Puppet Political Parties
That said more weak planets (outer empire low pops) tend to rebel a lot easier than core planets that are big in terms of population - i think weakly defended planets are a lot more likley to rebel and those that are unhappy (so cause economic and specific planetary intel attacks first make the pops unhappy then they will be easier attacked by PPP
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January 23rd, 2004, 09:38 PM
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Sergeant
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Join Date: Jun 2002
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Re: Puppet Political Parties
Quote:
Originally posted by Imperator Fyron:
Each project's success is determined individually. It is not, 50% of PPP will always succeed, it is, each project has a 50% chance of success. It is entirlely possible that all of them will fail or that all of them will succeed in a given turn.
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So, my luck must be really bad...
I thought that might be the problem...Greybeard =|%^)>
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January 23rd, 2004, 09:44 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Puppet Political Parties
Try targeting individual planets instead with the PPPs
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January 23rd, 2004, 10:06 PM
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Shrapnel Fanatic
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Re: Puppet Political Parties
Quote:
Originally posted by Paul1980au:
That said more weak planets (outer empire low pops) tend to rebel a lot easier than core planets that are big in terms of population - i think weakly defended planets are a lot more likley to rebel and those that are unhappy (so cause economic and specific planetary intel attacks first make the pops unhappy then they will be easier attacked by PPP
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Rebelling and PPP are two wholely separate affairs. PPP does not change the planet's happiness levels at all, and as far as I know is not dependant on happiness levels. Rebelling can happen naturally when you leave a planet at rioting happiness for a long enough period, but then it forms its own empire.
With PPP, don't planets have a 50/50 chance of joining you or forming their own empire? Are you seeing the PPPs fail outright, or maybe some of them are causing the planets to form their own empires? I am pretty sure it tells you if the planet formed its own empire, rather than reporting it as a failed project.
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