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July 10th, 2004, 11:39 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: New SJ mod
So SJ when is the next up-date on your mod?
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July 11th, 2004, 12:15 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
Classes are getting thick now, so I won't be doing anything major for a while.
Mid august I'm totally done, and will have some of that legendary free time once again.
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July 11th, 2004, 03:22 PM
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Colonel
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Re: New SJ mod
Kewl! BTW what are you studing for? what major?
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July 11th, 2004, 05:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New SJ mod
I'm in Math -> Computer Science with Physics as a minor.
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July 11th, 2004, 08:00 PM
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Colonel
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Join Date: Feb 2001
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Re: New SJ mod
I was going for MBA till I put my back out and the meds made it so I could not think right, I could read the same line 4X and still not understand it.. 
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July 25th, 2004, 01:22 AM
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General
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Join Date: Sep 2003
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Re: New SJ mod
*Carefully bumps the thread, and tells SJ how great his mod is*
A small bug report so that my post will not be *completely* useless (not that this is an world-shattering problem):
The description for the Microwave Power Relay components is wrong, as it is the one for remote mining (while Microwave Power Relay use the Generate point ability).
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July 24th, 2004, 07:59 PM
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Colonel
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Join Date: Feb 2001
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Re: New SJ mod
Things I like so far, you can have more than 1 space yard on planet, build times look to be more realistic.
What I do not like, is the build time for ring world componets etc with space yard ships, may be right time wise but in a game you will never build one
Bug: supply componet 3,4 and 5 all have the same number but abilitys do change
[ July 24, 2004, 19:01: Message edited by: mottlee ]
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