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July 26th, 2004, 04:14 PM
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Colonel
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Re: New SJ mod
Will this affect saved game???
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July 26th, 2004, 04:35 PM
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Shrapnel Fanatic
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Re: New SJ mod
Yes, it will.
I've been inserting the new stuff where it will look good in the mod, although it would be possible to rearrange them so it does work...
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July 26th, 2004, 06:44 PM
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Colonel
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Re: New SJ mod
That's OK....can start over 
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July 26th, 2004, 06:56 PM
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Colonel
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Re: New SJ mod
Just thought....There are no WP in this one, are you going to add them?...not that I miss them 
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July 26th, 2004, 09:25 PM
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Shrapnel Fanatic
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Re: New SJ mod
105 has platforms, though they could hardly be called weapon platforms. Just planetary armor, basically.
One of the original decisions was to not give planets weapons...
Which means you don't need to fire back at planets...
Which makes the troops more important, and easier to drop.
Planets don't get weapons themselves, although they can carry piles of fighter-bombers and you can fill the skies with war satellites.
PS:
You may need to research Civil Defense first.
[ July 26, 2004, 20:34: Message edited by: Suicide Junkie ]
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July 27th, 2004, 12:08 AM
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Colonel
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Re: New SJ mod
Cool I D/Led 105 now to see how it runs 
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July 28th, 2004, 02:58 PM
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Colonel
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Re: New SJ mod
Cool so far running 3 Emp's and guess what!!!! I start right next to one 
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