|
|
|
|
 |

December 29th, 2003, 10:04 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MunchkinMod!
right. and the only way you could be hit, is by another player taking the same combo - or by a player who takes neither option and saves the points, and uses only kamakazees and seekers. hence my statement.
this could be an interesting variation on the rock-paper-scisors mod, though. we could create a few uber techs with weaknesses that balance each other out, and make a slightly more involved rock-paper-scisors.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

December 29th, 2003, 06:53 PM
|
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MunchkinMod!
Quote:
Originally posted by Puke:
right. and the only way you could be hit, is by another player taking the same combo - or by a player who takes neither option and saves the points,
|
The only thing left for them to spend points on would be a nice coffin for when they get slaughtered. Seekers and missiles. Heh. Right.
Unless, of course, they are using the Heat Seeking Guided Missile of Indestructable Doom, which does 5k damage and has 10k resistance...
|

December 29th, 2003, 06:56 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MunchkinMod!
Nah. Just make the Talisman give +200 to-hit, and the Dome -400. Preserves the effect.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

December 29th, 2003, 07:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: MunchkinMod!
the Space Yard of Incomparable Building: builds with 50k per turn, but requires 500k resources!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

December 30th, 2003, 06:26 PM
|
 |
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: MunchkinMod!
Here's one:
Black Hole Armor. Has like 100k emmissive, allowing it to survive at the center of a black hole. But it's wicked big and expensive and gives a high negative combat penalty to all ships in the same sector. (due to gravitional interference)
It also damages other ships in the same sector if they're not also equipped with Black Hole Armor.
[ December 30, 2003, 16:27: Message edited by: Urendi Maleldil ]
|

December 31st, 2003, 01:26 AM
|
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MunchkinMod!
nice. cant do 
__________________
Let the game begin!
Green bug from outa space!
|

December 31st, 2003, 03:58 AM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MunchkinMod!
Actually, it can be done. Not sure on the damage part, but the abilities from storms can be applied to ships.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|