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December 26th, 2003, 11:27 PM
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Colonel
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Re: OA vs Shields
this thread is to respond to Fyron's statement that OA's lose horribly to shields, which he already stated. They are excellently balanced. After all, the point of organic trait is lots of weaker, cheaper ships. But lots. Maybe not that much more, as some people said, but enough to keep your ships busy.
As for heavily-armored ships, well, in my experience ships with HEAVY armoring and a few (BIG) weapons are extremly fearful - im talking about racial armors, for their regeneration. If the ship is solid enough, it's likely not to go soon. With only 5 armors you get 150 regeneration per round, which is aint bad. The only worry are the ID's, but well, everything is threatened by ID's unless you go heavy shielding, which is then vulnurable to shield-only weapons.
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December 27th, 2003, 01:37 AM
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Shrapnel Fanatic
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Re: OA vs Shields
P-D, that goes right along with what I said... the organic ships cost a bit fewer resources total, but not by much. And why would you compare BCs? If you have that much tech, surely you must have BB or larger, for the heavy mount weapons (which are a lot better to use than BCs with large mount). The costs get closer when you use big ships.
Taera, don't put words in my mouth. What I said does not lead to "loses horribly."
Resource Converters can make fair use of those organic valued planets. Not quite as good as using them for organics, but good enough.
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December 27th, 2003, 01:37 AM
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National Security Advisor
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Re: OA vs Shields
Quote:
Originally posted by Roanon:
8110 = less than half of 14100? Hmm Last time I had math they told me differently
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This is what happens when you read the wrong part of the line. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 27th, 2003, 01:46 AM
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National Security Advisor
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Re: OA vs Shields
Comparing BBs, the difference grows to 7950 min, 17900 vs 19440 total cost; 108.6% difference vs 107.7%. So the difference actually grows. Ends up being about a two-turn difference in construction time (.5 vs .3)
Resource conVersion is fine for maintance/construction costs, but does exactly jack for your construction time. And you still end up paying more, especially given that 30% of the additional organic value is lost.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 27th, 2003, 04:13 AM
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First Lieutenant
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Re: OA vs Shields
There is another point to bring up that I haven't seen mentioned (although I may have missed it).
Let's say your ship survives combat with damage. On the average the shield ship can be repaired more quickly and sent back out.
That's something I'd like to see changed for SEV, repairs based on points rather than components.
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December 27th, 2003, 08:20 AM
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Colonel
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Re: OA vs Shields
um, nodachi, organic armor regenerates as long as at least 1 survives, which is not that difficult - its either there some armor, or the ship is all gone, on armor-heavy ships
fyron: sorry, but thats how that sounded to me. sorry for misquoting.
[ December 27, 2003, 06:21: Message edited by: Taera ]
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December 27th, 2003, 09:00 AM
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Shrapnel Fanatic
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Re: OA vs Shields
P-D... you are forgetting the essential Stealth and Scattering Armor... that adds a lot of minerals cost.  And then there are the rather useful Shield Depleters and Ionic Dispersers. Those warships you are talking about would not be very effective compared to better designed ships...
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