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January 25th, 2004, 10:05 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Why game is so easy?
Quote:
Originally posted by Imperator Fyron:
There are plenty of people that like playing with 1000s of ships. They are certainly manageable, that is what fleets are for.
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I don't know about you, but that's when I start running out of individual names for my ships.
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January 25th, 2004, 10:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Why game is so easy?
Well a few files of 1000 randomly generated names help a lot.  And of course, so does stopping naming them all when you get that many.
I probably should have said "that is what fleets and auto-destination way points from build queues are for."
[ January 25, 2004, 20:11: Message edited by: Imperator Fyron ]
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January 25th, 2004, 10:15 PM
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National Security Advisor
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Re: Why game is so easy?
There really should be a drop box for ship names that connects to your design names file minus the names that are used...that would make my life easier!
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January 25th, 2004, 10:16 PM
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Shrapnel Fanatic
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Re: Why game is so easy?
Indeed it would! But it would make savegames a lot bigger to store the names you already used, or would have a noticeable delay every time you open the drop box, as it would have to search every single entry... 
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January 26th, 2004, 01:57 AM
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Lieutenant General
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Re: Why game is so easy?
I experimented a little and think it is possible to get AIC games almost the same momentum as an unmoded game (first 30-40 turns will be slow still). Basically, your race setup should have O1 and MP options. Pour racial points into Propulsion Experts and max out research and construction. Research Fast Colonizers and contr-terran engines ASAP. That will give colony ships speed 5 - almost like normal game. O1 option will remove the need for population transports. MP will give you Research centers and Miners with 50% extra output - to compensate for slower building rate. Finally, construction bonuses/penalties add up, not multiply. That means if you have -75% from low population and +25% from the race ability, fresh colony will have only -50% construction. Ten turns later with O1 and it will build basic buildings in 2 turns ! Of course, if you run into xenophobic AI, all plans off.
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January 26th, 2004, 02:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Why game is so easy?
First 30-40 turns being overly slow is generally very detrimental to PBW games... and forcing everyone to have vastly similar empires just to play is not a good plan.
[ January 26, 2004, 00:59: Message edited by: Imperator Fyron ]
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January 26th, 2004, 03:23 AM
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General
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Re: Why game is so easy?
fyron.... kwok names each ship differently.
you will never see adjate 0075 on his ships...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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