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  #1  
Old March 3rd, 2001, 07:35 AM
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Default Re: rants about small stuff!

As well as most of the stuff already mentioned the one thing I want the most is the ability to RETREAT, it is silly that my ship with 6 move and 4 remaining cannot retreat from a 2 move baseship that happens to attack from the main system map. Moo2 allowed you to warp out, so did BOTF. It was the one thing that confused me about the game when i first played it, searched the manual, looked at all the buttons, and then my colony ship got fried by a frigate. UGH.
That and the no 'good' random events and lack of personalities (captains and ministers) for the planets and ships.

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  #2  
Old March 3rd, 2001, 07:38 AM
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Default Re: rants about small stuff!

quote:
* How about some good random events?
Every random event I've seen has been negative, how about some positive ones? I'm sure I could think up a few dozen interesting/helpful/fun ones.


Brother I have been saying that since day one. I am so glad I am not alone in this quest.

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Old March 3rd, 2001, 07:40 AM
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Default Re: rants about small stuff!

A thought just occured to me, ruins are postive random events in a way. Wouldn't it be funny to colonize a planet with ruins just to get a system wide virus for your efforts.

Play around with the settings a tad, add some postive random events, and some negative ruin findings. Just a thought for the one man at MM who can make it happen.
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Old March 5th, 2001, 06:50 PM
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Default Re: rants about small stuff!

quote:
Originally posted by gbraley:
* Intel still ain't quite right
I still get odd results with intel. The only time enemy intel succeeds against me is the turn all of my counter-intel projects finish (!) If I try to stagger the CI projects, they all synch up within a few turns. They all take much, much less time than they are supposed to.



Well, first of all, your CI projects end "early" because you've spent enough points to counter an intel operation. You don't need to spend the full 100,000 (or 150,000 or 200,000) points to counter a single operation; you just have to spend enough to cancel out the cost of the intel operation being used against you.

As for operations only succeeding against you in the turn you finish your CI operations; it's a function of the same feature. Your CI operations were "used up" blocking a number of intel projects, leaving no more CI to block incoming projects. I suspect that the AI's offensive projects tend to synch up, either by design or because many of the projects have similar costs...
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Old March 5th, 2001, 07:05 PM

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Default Re: rants about small stuff!

While we're talking about it....I HATE confirmation boxes! Please allow me to choose NOT to have a confirmation box when I end my turn.


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Old March 5th, 2001, 07:34 PM

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Default Re: rants about small stuff!

Modify all your counter-intel projects to cost 10,000,000,000 points and then they will never finish. So they will always be in effect. You'll also never need more than 1 of your most advanced type.
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Old March 5th, 2001, 07:38 PM

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Default Re: rants about small stuff!

quote:
Originally posted by Spyder:
While we're talking about it....I HATE confirmation boxes! Please allow me to choose NOT to have a confirmation box when I end my turn.



Ummm, you can already turn that off under your empire options...
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