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March 3rd, 2001, 10:46 PM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Tactical Combat, Better Than I Expected...but
What do y'all think about the use of large mines? A large mine costs twice as much as a small mine and does twice as much damage. So, you can have a mine field with 50 large mines that does 50 x 1200 damage. Or, you can have a small mine field with 100 x 600 damage. Both cost the same but the small mine field is twice as difficult to clear. The only caveat is the unit limit.
Otherwise, don't you think you are better off just building small mines that are more difficult to clear?
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March 3rd, 2001, 11:09 PM
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Corporal
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Join Date: Oct 2000
Location: USA
Posts: 111
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Re: Tactical Combat, Better Than I Expected...but
That's what I'm thinking also. I'd rather have lots of small mines with Warhead 3's on them.
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March 4th, 2001, 04:49 AM
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Corporal
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Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
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Re: Tactical Combat, Better Than I Expected...but
Well on mines, for my case in point, due to my not being able to spend more than I'm bringing in (Yes, I do plan on building to some ship yards to correct that problem.) and the time I had, it was easy to seed the wormhole with 100 large mines. Very nasty. Of course, to fill in the games quickly, I've been building some small mines just to bring the minefield back up to speed...
As to espionage, I've been mercilessly pounding the Sergetti with Cargo Bombs, Ship Bombs, economic disruption, puppet politics, anti-intel, anti-research, and resource theft (I don't need the resources, I just don't want him to have it!) I gave up on Crew Insurrection, because I have yet to get one of his ships back to my space intact. The worlds I get under puppet politics don't Last long, but at least that's one more colony he has to start from scratch.
What worried me now is that I got a scout deep into his territory... ALL of the planets in that system were Oxygen...Uh-oh...BAD sign for me I think....
Codo
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March 4th, 2001, 05:12 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Tactical Combat, Better Than I Expected...but
Yes, the Sergetti and other AI in the modpack use Planet Utilization. I'm guessing that if those worlds were colonized before they got atmosphere converters then the AI -does- scrap a facility to make room for the atmosphere converters. Or at least I hope it does.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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March 4th, 2001, 05:23 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Tactical Combat, Better Than I Expected...but
One of these days, I'm gonna have to try out this intelligence stuff. I usually don't build those facilities. I find it much more fun to let the AI pound me with Intel and steal my SM ships that took me 30 turns to build.
You wake up one morning and find that two or three of your systems are blockaded by your own former ships.
[This message has been edited by raynor (edited 04 March 2001).]
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