| 
			
			 
			
				January 9th, 2004, 02:54 AM
			
			
			
		 | 
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  | 
    
	| 
				 Re: Your SEV Game Design 
 
	Sadly, MM has stated that hex maps will not be done because a lot of code that is planned to be reused from SE4 is based directly on the maps being divided into squares.Quote: 
	
		| Systems should be hexagon-based rather than squares. This is easy enough to do once you give up on forcing the system window into a defined square in a rigidly divided UI screen. |  |