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  #1  
Old January 11th, 2004, 06:18 AM
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Default Re: SE4 TCP/IP use poll

in the Last question surely this part:

"TCP/IP is impractical because the turns take so long to play" is a failure of SE4 as opposed to a failure of TCP/IP as the question implys and thus if you think this maybe you should pick the Last option that is SE4 needs much more work making TCP/IP work
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  #2  
Old January 11th, 2004, 06:21 AM
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Default Re: SE4 TCP/IP use poll

I think it important to mention that many games like SEIV have had TCI/IP play and they all worked about as well as SEIV.

Rebellion and BOTF. BOTF was a buggy POS when TCI/IP play was used and people used the CHAT feature.

Rebellion worked ok but took a long time to process turns.
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Old January 11th, 2004, 06:29 AM
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Default Re: SE4 TCP/IP use poll

I've got firewalls both at home and at work, but I only tried on the home firewall. I tried to open a port on the home firewall and it didn't seem to work, but I only tried for a while. It's good to hear that you've been able to get it to work through a firewall.

I've played several two-player games via PBW. When the turns were short and we were both at hand, we burned through turns with hardly any delay, and it didn't seem at all inconvenient to me. I suppose it is a little more cumbersome than TCP/IP would be, particularly for novice Users, but it's hard to feel like TCP/IP would add a lot. And I know you folks are by no means novice Users, so that's why it's a bit hard for me to understand.

That, and the time needed to complete even a single turn later on in the game, even on a small map against one opponent. In two-player PBW, even if you're not both on at the same time, you usually get to do two turns in a row, which can be up to two hours late in the game.

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Old January 11th, 2004, 06:37 AM
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Default Re: SE4 TCP/IP use poll

UserX, Kwok, and I are doing that right now. It is a lot of fun.
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Old January 11th, 2004, 06:44 AM
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Default Re: SE4 TCP/IP use poll

Quote:
Originally posted by Atrocities:
UserX, Kwok, and I are doing that right now. It is a lot of fun.
Although Atrocities did cry when he lost a number of ships to a mine field.
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Old January 11th, 2004, 07:45 AM
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Default Re: SE4 TCP/IP use poll

That was a dirty handed thing to do to a conquring fleet!
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Old January 12th, 2004, 02:16 AM
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Default Re: SE4 TCP/IP use poll

I still haven't tried the PBW feature in SE4, and the only network I'm on is with my brother and he would not be interested in playing games.

Now about TCP/IP in SE5, Aaron has not discussed this feature at all with me, so I'm as blind as you when it comes to info on that... That said,..

If SE5 has any part of it as 'Real-Time' play, then it might be a neat feature to have. (Think of Starfury with multiplayer mode) I for one might be convinced to try something like that out. (It would be like the first steps to having a mmorpg in the Space Empires Universe. A very interesting idea.) The only drawback would be that if we could all get togeather Online in the game as opposed to here in the forums, then it might have a deprimental effect on the number of visits I/we make here as opposed to meeting Online in the game.

Anyway, it was an interesting pole, Cheers!

[ January 11, 2004, 12:17: Message edited by: David E. Gervais ]
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