|
|
|
|
 |

January 11th, 2004, 06:18 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 TCP/IP use poll
in the Last question surely this part:
"TCP/IP is impractical because the turns take so long to play" is a failure of SE4 as opposed to a failure of TCP/IP as the question implys and thus if you think this maybe you should pick the Last option that is SE4 needs much more work making TCP/IP work
|

January 11th, 2004, 06:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: SE4 TCP/IP use poll
I think it important to mention that many games like SEIV have had TCI/IP play and they all worked about as well as SEIV.
Rebellion and BOTF. BOTF was a buggy POS when TCI/IP play was used and people used the CHAT feature.
Rebellion worked ok but took a long time to process turns.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 11th, 2004, 06:29 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: SE4 TCP/IP use poll
I've got firewalls both at home and at work, but I only tried on the home firewall. I tried to open a port on the home firewall and it didn't seem to work, but I only tried for a while. It's good to hear that you've been able to get it to work through a firewall.
I've played several two-player games via PBW. When the turns were short and we were both at hand, we burned through turns with hardly any delay, and it didn't seem at all inconvenient to me. I suppose it is a little more cumbersome than TCP/IP would be, particularly for novice Users, but it's hard to feel like TCP/IP would add a lot. And I know you folks are by no means novice Users, so that's why it's a bit hard for me to understand.
That, and the time needed to complete even a single turn later on in the game, even on a small map against one opponent. In two-player PBW, even if you're not both on at the same time, you usually get to do two turns in a row, which can be up to two hours late in the game.
PvK
|

January 11th, 2004, 06:37 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: SE4 TCP/IP use poll
UserX, Kwok, and I are doing that right now. It is a lot of fun.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 11th, 2004, 06:44 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE4 TCP/IP use poll
Quote:
Originally posted by Atrocities:
UserX, Kwok, and I are doing that right now. It is a lot of fun.
|
Although Atrocities did cry when he lost a number of ships to a mine field. 
|

January 11th, 2004, 07:45 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: SE4 TCP/IP use poll
That was a dirty handed thing to do to a conquring fleet!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 12th, 2004, 02:16 AM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: SE4 TCP/IP use poll
I still haven't tried the PBW feature in SE4, and the only network I'm on is with my brother and he would not be interested in playing games.
Now about TCP/IP in SE5, Aaron has not discussed this feature at all with me, so I'm as blind as you when it comes to info on that... That said,..
If SE5 has any part of it as 'Real-Time' play, then it might be a neat feature to have. (Think of Starfury with multiplayer mode) I for one might be convinced to try something like that out. (It would be like the first steps to having a mmorpg in the Space Empires Universe. A very interesting idea.) The only drawback would be that if we could all get togeather Online in the game as opposed to here in the forums, then it might have a deprimental effect on the number of visits I/we make here as opposed to meeting Online in the game.
Anyway, it was an interesting pole, Cheers!
[ January 11, 2004, 12:17: Message edited by: David E. Gervais ]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|