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Old March 5th, 2001, 09:37 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Bug with Satellites?

The only time I've had a problem initiating combat is in a nebula system (i.e., one of those "block sensor" systems). Even when I have sensors good enough to see the enemy ship, and get the message "enemy ship present - do you want to enter that sector anyway?", combat will not start. Combat will occur if the enemy ship moves into my sector, so that shouldn't be the problem with the satellites (although it could be related)...
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Old March 5th, 2001, 09:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Bug with Satellites?

quote:
Originally posted by Grand Master Snap:
I've noticed (since loading latest patch) that ships have been "slipping" past warp points defended by satellites. Checking the enemy ship designs I've seen doing this, I don't see anything special (unless crsytalline armour has stealth properties...)

PS since the new patch, I've always finding myself consistently relegated to "middle power status" (i.e. 4th-5th in 13-15 race games), so much so that I'm thinking that my fleet's only good for "peacekeeping" missions...



There's a problem with cloaking in the latest patch. It has to do with the automatic "toggle" of status when ships go into combat. If even ONE of your satellites has a cloaking device or stealth armor then entire sat group is toggled to CLOAKED when a ship comes through the warp point. This results in ships just sailing by your pickets. Remove any satellites with cloaking components in the group and it will work properly again. Also, if any enemy ships just HAPPEN to sail into the sector where your cloaked spy ship is lurking it will automatically be toggled to UNCLOAKED and they will be able to see and attack it. Hopefully this will be fixed in the next iteration.
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