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January 15th, 2004, 11:12 PM
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National Security Advisor
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Re: Ship weapon loadout
Keep all single-type weapon ships EXCEPT you want Point Defense Cannons. These will fire on incoming missiles, fighters, etc. They also get a 70% to-hit bonus and abosultely butcher what they can hit.
DF weapons are actually better than missiles once you get them high enough. Missiles simply don't fire enough. Remember on your Cruisers and Light Cruisers to click the Weap Mount button and use Large Mounts for your direct fire weapons. that increases they're effectiveness quite a bit.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 15th, 2004, 11:25 PM
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Shrapnel Fanatic
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Re: Ship weapon loadout
PDC are the bane of missile strategies. Far too powerful in unmodded game.
I notice that you signed on to the #se4 IRC channel but then left after less than a minute...
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January 16th, 2004, 01:34 AM
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National Security Advisor
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Re: Ship weapon loadout
Also keep in mind that pure PDC ships won't close on the enemy since they think they have nothing to shoo t at. You must include at least one other weapon.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 16th, 2004, 02:04 AM
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General
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Re: Ship weapon loadout
Like others have said here, keep your ship types 'pure'. All seekers or all DF, and a few PDC in each ship. Give the seeker ships "maximum weapons range" strategy and give the DF ships something like "Optimum Weapons Range" or maybe "Short Weapons Range" or "Point Blank" if they are shorter-ranged powerful weapons like Ripper Beams or the Graviton Hellbore. Carriers should have 'Don't Get Hurt' as their strategy and no weapons except some PDC. Make the carrier a big launcher with as many cargo and fighter bays as possible and let the fighters engage the enemy. It's good to combine many different types, just keep them fleeted into distinct Groups with the proper strategies.
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January 16th, 2004, 03:09 AM
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Corporal
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Re: Ship weapon loadout
Well, I'm quickly adding "defensive" ships (with tons of shields/armor and some DF weapons) to bear the brunt of the punishment, as well as pure DF. Of course, since I can't get any contruction upgrades, it takes forever to build new ships :\ I would add PDC ships, but I'm gearing my fleets towards a specific enemy (the demo will run out before I have a chance to properly engage anyone else) that doesn't use missiles.
As for my stopping by on IRC... the channel seemed rather empty, and I don't usually hang out on gamesnet.
Also, out of curiosity: is there any way to "link" construction yard together. i.e. if I have 3 or 4 bases with construction yards, can I group them in some way so that they combine their resources? (if that doesn't make sense, just picture it as each construction yard building a piece of the ship and then combining the whole thing)
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January 16th, 2004, 03:32 AM
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Shrapnel Fanatic
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Re: Ship weapon loadout
Well SE4 is a niche game in a niche market... you can't expect there to be 100s of people ready to start chatting.
Why does the server the channel is on matter? Its still chat just the same.
No, you can not link space yards together.
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January 16th, 2004, 04:14 AM
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National Security Advisor
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Re: Ship weapon loadout
The server matters because some IRC clients don't connect to more than one server at once without multiple instances of the client open. Which can get confunsing.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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