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  #1  
Old January 23rd, 2004, 06:51 PM
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Default Re: Ship weapon loadout

I made use of WPs on my HW to thwart one person's attempted invasion with a fighter fleet once. All of their fighters were slaughtered, with no small loss of WPs, and my fleet of warships arriving next turn took out their carriers that had a few weapons on them, which would eventually have whittled away my planet (eventually).
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Old January 23rd, 2004, 07:14 PM
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Default Re: Ship weapon loadout

It is far better to have a couple of weapon platforms, then it is to give a scout or cloaked raider free rein.

I gave an AI hell by using a cloaked raider with plague bombs. Only the larger planets had WPs. The fighters finally finished off my raiders, after I killed a dozen planets.

WPs are not effective against large fleets. They just seem die to quickly and may not get a chance to shoot back.
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Old January 23rd, 2004, 07:57 PM
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Default Re: Ship weapon loadout

GT:
Ginger and black you say. Well, I may have to adjust the colours on my monitor, cause you look more grey and brown to me

I used to love satelittes until I met Asmala in the Open tournament (5 player game). Had the border warpoint secured by a nice big stack of 100+ small and medium sats, with good weapons and max sensors (+ I was 20/20 berzerker). I felt very secure and content behind this formidable (I thought) wall. In comes Asmala with a trained fleet set on max range. Allthough within range, I could not hit his ships at all. Total dissaster and out goes the barbarian.

Satelittes have one BIG flaw. They can't hit trained ships/fleets unless they are stupid enough to get in close.

WPs are somewhat more usefull but only when used in large quantities. It's quite fun sneaking in a bunch of good WPs on a disputed planet as a surprise. As for detering raider ships/fleets, I only employ them as the third level of defence after fighters and mines.
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Old January 23rd, 2004, 08:02 PM
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Default Re: Ship weapon loadout

Quote:
Originally posted by Imperator Fyron:
You're whole point of making the enemy paranoid is irrelevant .........
Well, you are wrong about this. Deception and finesse will win you just as many games as brute force. But since you seem lack the ability to even consider any ideas not of your own making as viable, there is no point in continuing this discussion with you.
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Old January 23rd, 2004, 08:25 PM
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Default Re: Ship weapon loadout

Quote:
Originally posted by primitive:
quote:
Originally posted by Imperator Fyron:
You're whole point of making the enemy paranoid is irrelevant .........
Well, you are wrong about this. Deception and finesse will win you just as many games as brute force. But since you seem lack the ability to even consider any ideas not of your own making as viable, there is no point in continuing this discussion with you.
Umm... obviously I considered your ideas, as I was able to come up with counter arguments. Your claim of me not having the ability to consider ideas of others is highly insulting. Is something wrong with discussing ideas and concepts without making it personal?

[ January 23, 2004, 18:25: Message edited by: Imperator Fyron ]
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Old January 23rd, 2004, 08:34 PM
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Default Re: Ship weapon loadout

Quote:
Originally posted by primitive:
Satelittes have one BIG flaw. They can't hit trained ships/fleets unless they are stupid enough to get in close.
Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range.
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Old January 23rd, 2004, 08:37 PM
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Default Re: Ship weapon loadout

Quote:
Originally posted by geoschmo:
Exactly, and fighters suffer from the same flaw. The fighters of course can move around a bit, but the range advantage of the PDC allows them to be taken out before the fighter weapons themselves come into range.
Exactly. Fleet stacking of PDC weapons means those fighters have a huge amount of damage to soak up before they ever get a chance to fire.
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