.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 16th, 2004, 08:13 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Computer combat Q

I used the Subverter and Computer Virus in a GOLD PBW game. The results were not were not impressive.

The CV just stops the ships movement, but you have to get close to use it. The ship can still shoot even if it can't move. If the ship has the typical APB12 max range beam weapon, well it is still deadly, and your too close.

The CV may have some tactical applications, but for large fleets the hull space is better used for some more APB12s.


My game suffered partly because they changed the rules (revision upgrade) and killed the subverters advantage. It also suffrered because the racial points and research points are better used elsewhere.

I think that at one time, when the ship lost movement points (Br, ls, cq) it also lost some ability with weapons and shields. Maybe an earlier revision? Maybe SE3?
__________________
So many ugly women, so little beer.
Reply With Quote
  #2  
Old January 16th, 2004, 08:29 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Computer combat Q

SE3 had a random chance of some weapons not firing each round if its C&C components were destroyed if I recall correctly. It never had anything to do with movement points.

[ January 16, 2004, 18:41: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old January 17th, 2004, 12:15 AM

jim jim is offline
Corporal
 
Join Date: Jul 2001
Location: Alexandria, VA, USA
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
jim is on a distinguished road
Default Re: Computer combat Q

So, back to my original Q, are there more resistant ship designs in the NON-Gold game to the virus+subverter combo?

I may try a slow base ship with APB-12s at max range in a fleet of Cap Missile V BBs with some fighters thrown in to attrite PD. Sure as heck, nothing else seems to have worked so far.

Maybe put some wormhole beams or repulsers on the base ship(s).
Reply With Quote
  #4  
Old January 17th, 2004, 12:26 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Computer combat Q

No. Once the MC is down, the ship is vulnerable to AS in pre-Gold SE4.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old January 17th, 2004, 02:19 AM

jim jim is offline
Corporal
 
Join Date: Jul 2001
Location: Alexandria, VA, USA
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
jim is on a distinguished road
Default Re: Computer combat Q

I did not say that I could ever make them not vulnerable.

I asked if there were any ideas as to making them more RESISTANT.

The H mounts for the computer virus give damge of something like 160, so multiple MCs would not appear to offer any chance unless I put more than 160 mass units into MCs. That would be 4 MC I's and a fifth MC.

The repulsers have a range of 4, it seems. Thus, the virus and subverter outrange it.

The wormhole random mover has a longer range than the Virus and subverter, so that might work sometimes.

Fighters are not much help, unless used with lots of missiles. In fact, given that the fighters dance around before they shoot because they like PD or something, I am tempted just to put kamikaze warheads on them.

Reply With Quote
  #6  
Old January 17th, 2004, 05:54 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Computer combat Q

Building multiple MC's would be extremely wasteful in unmodded SE4 - it just takes another shot, or a larger virus gun, and MC's are expensive.

If you have a long-range weapon, you might be able to use Max Range/Don't Get Hurt strategy to keep them out of range.

Is SE4 1.49 before the fix that added a reload time when a ship gets subverted? If so, then if you can take one subverter ship with boarding (e.g. at a warp point defense), and/or intel, sometimes there can be a wacky subVersion chain-reaction.

You might want to look into large shielded fighters.

Ambush fleets at warp points.

Go capture their planets, avoiding their fleets.

Stellar manip them.

It's pretty tough to deal with virus + subverter in pre-Gold though - that of course is why the change was made.

PvK
Reply With Quote
  #7  
Old January 17th, 2004, 06:06 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Computer combat Q

Oh, another weak idea: Single-weapon Escorts with an MC and an ECM, using a weapon with shorter range than your main ships (all ships using long-range Max/Don'tGetHurt) - so the Escorts deploy closer, and if they are using Target Nearest, the escorts will absorb some fire, giving your full warships more time to do damage.

If the AI uses only Target Strongest, you might be able to have "strongest" ships hanging out at long range (where hopefully they won't get hit too often), while "weaker" ships charge to point blank and hopefully do lots of damage.

Another weak idea: cheap ram ships.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.