|
|
|
|
 |

January 18th, 2004, 09:53 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
I have only participated in three or four of these multiplayer turn events, and from what I have seen, if well organized and well attended, they run realatively smoothly.
TCI/IP play has some areas for improvement, I sent Aaron an email on that a week or so ago.
PBEM I have done as well, very very slow.
PBW is by far the fastest method of game play for larger Groups of people. PBW processes the turn automatically, and gives everyone a rallying point to get their turns from.
The only limit to PBW are us who are on dial up.
In the first 50 turns of AUK, we averaged about 12 turns an hour once the game got going. The game Last night was a lot of fun and we processed 24 turn in little over 4 hours. That was better than I expected.
The next game will be started much earlier, medium tech start, STANDARD medium midlife map, no thrills and whistles. (To keep the size of the game file down.)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 18th, 2004, 09:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
|
That was in response to DavidG, not to you...
Quote:
Originally posted by TerranC:
quote: Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
|
So make a BAT file like DavidG did, or send an e-mail to aaron. That doesn't keep the game from closing after ending your turn. Mod Launcher is still the way to go, as no need to make batch files or anything silly like that. 
[ January 18, 2004, 19:58: Message edited by: Imperator Fyron ]
|

January 18th, 2004, 10:21 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by DavidG:
Edit: IF you find opening and closing the game after each PBW turn a pain try what I do. I have a .bat file on my desktop that will get me right into my turn for the game. Saves a lot of clicking and typing in of passwords.
|
Or save that trouble and use the Mod Launcher...
Bah I got better things to do than waste time with the 2 extra mouse clicks this requires.
|

January 18th, 2004, 10:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
Double click batch file, spend one second moving the mouse cursor between the 2 clicks of selecting the game and hitting Load Saved Game... ok...
|

January 19th, 2004, 12:01 AM
|
 |
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
So? Any ideas on how to improve Multiplayer in SE5?

|

January 19th, 2004, 12:06 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
Leave PBEM/PBW modes alone, as they are perfect, and fix the buggered TCP/IP mode. Make it send files to multiple Users at once, based on bandwidth available.
|

January 19th, 2004, 12:48 AM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW, First Impressions.. (Multiplayer discussion)
agreed with seiv..
for 5
Well there really needs to be a game admin area...Where the game admin can go in and see what is going on in the game... View the scores and see the game itself.
And to make sure that the game admin does not use it when playing . Put a note each players log that the game admin has logged into the game to view it...
The largest improvement I can see is to work on the sim turn until it almost is sim....
And have the game admin more power in setting up games... Like i mentioned in a dev chat
Oh Yea... Save turn during a turn so you can come back and finish it....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|