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  #1  
Old January 20th, 2004, 12:53 AM

Loser Loser is offline
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Default Re: Maps, theory discussion

I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
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  #2  
Old January 20th, 2004, 02:17 AM

Loser Loser is offline
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Default Re: Maps, theory discussion

Alright, here it comes.
code:
        /---------------\
|/-------------\ \
#-------------\ \ \
/-\ /|\ /---------\ \ \ \
/ /-# | #---------\ \ \ \|
/ / /|\|/|\ /-----\ \ \ \||
/ / || # | #-----\ \ \ \|||
|/ || |\|/|\ /-\ \ \ \||||
|| |\ | # | #-\ \ \ \|||||
|| | \|/|\|/|\ \ \ \||||||
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|| / /|\|/|\|/ | |||||||||
||/ || # | # | |||||||||
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||| |\ | # | #-\ |||||||||
||| | \|/|\|/|\ \ |||||||||
||| | # | # || \|||||||||
||| \ /|\|/| || ||||||||||
||| /-# | # | /| ||||||||||
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|||| || |\|/|\ / ||||||||||
|||| |\ | # | #-\ ||||||||||
|||| | \|/|\|/|\ \||||||||||
|||| | # | # || |||||||||||
|||| \ /|\|/| || |||||||||||
||||/-# | # | /| |||||||||||
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||||||| # | # | |||||||||||
||||||| |\|/|\ / |||||||||||
||||||\ | # | #-\|||||||||||
|||\|\ \|/|\|/|\||||||||||||
\\\-# \ # | # ||||||||||||||
\\/ \|/|\|/| ||||||||||||||
\---# | # | /|||||||||||||
|\|/|\|/ /|/||||||||||
| # | # / #-/|||||||||
| |\|/|\|/ \-/////////
| | # | #----////////
| |/|\|/ \---///////
\ ||| #------//////
\\\\ \-----/////
\\\\-------////
\\\-------///
\\-------//
\-------/

Whoa, that one's messy.

I think there's an error.

Can you find it!?!?

[edit: by the way, that's an icosahedron with an extra system midway along each edge. you might be more liekyl to recognize an icosahedron if I called it a D20]

[ January 20, 2004, 00:28: Message edited by: Loser ]
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  #3  
Old January 20th, 2004, 02:49 AM
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dHay dHay is offline
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Default Re: Maps, theory discussion

You could try for HyperCubes, which are one of the models minimizing the connectivity between multiprocessor systems. Ones with LOTS of processors.

Remember, the perfectly predicable map is, ummm, BORING!
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  #4  
Old January 20th, 2004, 02:56 AM
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Fyron Fyron is offline
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Default Re: Maps, theory discussion

Quote:
Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
Sadly, no. Either you make an entire random map, or you have to add everything by hand.
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  #5  
Old January 20th, 2004, 03:21 AM
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geoschmo geoschmo is offline
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Default Re: Maps, theory discussion

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
Sadly, no. Either you make an entire random map, or you have to add everything by hand.
Populating systems by hand in the Se4 map editor is drudgery to the extreme. I would not wish for it as a punishment for Sadaam.

The easiest, and I say easiest only in relative terms cause it's still not easy by any subjective measure, is to randomly generate a quadrant with no warp points. You can then move the already populated systems around where you want them and add in the connecting warp points. But be prepared to take a long time and pull much of your hair out in the process. It's DULL work.

I have gone as far as starting a game on a map with no warp points and using in game stellar manip to create the warp points for special maps. That's how truely bad the editor is.

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  #6  
Old January 20th, 2004, 03:54 AM
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Default Re: Maps, theory discussion

"...that's how bad the editor truly is."

Hence the reason for my (somewhat lengthy) post in the editor thread a few pages down.

I started working on a symetrical map that was to be as balanced as a map could be:

All warp points were located at the same position in each system; 3 or 6 planets in each system...1 (or 2) of each planet type; the atmosphere throughout the galaxy was the same (so players would need to take the same atmosphere as each other); all percentages were the same on each planet in a system (some systems were higher, some lower); all planets were the same size; no planets had moons.

But it became a nightmare! In anger, I deleted it.
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Old January 20th, 2004, 05:21 AM

tesco samoa tesco samoa is offline
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Default Re: Maps, theory discussion

you people are too much sometimes.... I was showing this thread to people at work... They were laughing as well..

I mean it in the funnest way....

Its what I like about this place.....


I smell NEEERDDDDDDDD
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