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January 25th, 2004, 11:03 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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drinking from fountains and kicking sinks is statistically a very bad proposition
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Hell no, I always kick the first sink I come across. As a wizard with a nice erodeproof quarterstaff, black puddongs are nothing more than a tasty snack and XP-excercise. ANd they dish out intrinsics as well. Then there's a chance you'll find a ring as well, which ionly leaves the foocubs, which is sometimes good, sometimes bad. As for fountains, I always use them asap to make something worthwhile out of my useless potions and scrolls, and to hell with the consequences. THe only bad consequence really worth worrying about is the hostile water demon. Most anything else can be dealt with fairly easily if you're patient. Oh, and the water nymphs... Why do they ALWAYS go straight for my ]oMR?
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January 26th, 2004, 01:16 AM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
ter; margin:auto; padding:0px"> |/%)[[%
+.@[/b]%)]+
|/%)))% If I were a NetHack monster, I would be a shopkeeper. I'm exceptionally polite and helpful, but get angry when people try to take advantage of my trusting nature. Which NetHack Monster Are You?
Yup, that's me
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The Ed draws near! What dost thou deaux?
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January 28th, 2004, 11:09 AM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Say, check this out...
http://sourceforge.net/projects/exuniverse/
Someone's started a project at Sourceforge that looks just like what I want to do... C#, DirectX, even XML data files! I'm going to try to get in on it, if it's still active... 
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The Ed draws near! What dost thou deaux?
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January 28th, 2004, 01:46 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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Originally posted by Voidhawk:
I'd say you only have to 'depend' on your imagination for the first few games you play. I remember when I first started on NetHack, I had a very tough time dealing with the graphics (or lack thereof). But I figured there had to be something to it since there are so many gamers who swear by it, so I hung in there.
Now I don't even 'see' the ASCII anymore. It's hard to describe, but once you realize how deep and ridiculously addictive the game is, nothing else really matters!
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I don't even see the code anymore. I just see blond, brunette, red head.
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January 28th, 2004, 04:11 PM
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Join Date: May 2002
Location: Canada
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
So someone wants to make a roguelike game eh?
I'm sure that you're gonna want some nifty graphic tiles right?
http://pousse.rapiere.free.fr/tome/index.htm
You can find all my 'free' tiles here. (you can also find some work screens I posted in the Dungeon Odyssey forum. The screens are full of monster body parts etc so you can have fun creating your own frankenstein works.
Cheers! 
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January 28th, 2004, 04:29 PM
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Join Date: May 2002
Location: Canada
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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January 28th, 2004, 09:40 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
MOUSE! i'm a MOUSE!
we do have 'roguelike' games that have graphics. there called >Adventure< or >RPG< games. by saying roguelike, i am refering to a specific type of adventure or rpg game where the graphics are text-based. to call a graphical adventure or rpg a roguelike would reduce the classification to redundancy.
so there. *bounces a peice of cheese off David's head.*
[ January 28, 2004, 19:43: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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