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January 28th, 2004, 04:29 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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January 28th, 2004, 09:40 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
MOUSE! i'm a MOUSE!
we do have 'roguelike' games that have graphics. there called >Adventure< or >RPG< games. by saying roguelike, i am refering to a specific type of adventure or rpg game where the graphics are text-based. to call a graphical adventure or rpg a roguelike would reduce the classification to redundancy.
so there. *bounces a peice of cheese off David's head.*
[ January 28, 2004, 19:43: Message edited by: narf poit chez BOOM ]
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January 28th, 2004, 10:16 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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January 28th, 2004, 10:22 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Quote:
Originally posted by David E. Gervais:
You are mixing apples and oranges, and while apples go good with cheeze, I doubt that oranges are.
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I have had oranges with motzerella cheeze. Not on it, but side by side. It may not go as well as apples and cheeze, but the tastes are not uncomplimentary. 
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Who I'll be tomorrow is anybody's guess
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January 28th, 2004, 10:36 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Quote:
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Narf Have you ever played a game called Angband? Nethack? ToME? All these are considered 'Roguelike' but they also have the option to play with 'graphic' tiles. So according to you these games STOP being a roguelike game when you toggle the graphics on? Bzzzzzzzzz, Wrong! Roguelike is a 'type' of gameplay experience. Not a 'set' of text display routines. by your definition to be roguelike a game needs to be text based. Does this mean the computer Version of 'hangman' that uses a text display is a roguelike?
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yes, they do indeed stop being roguelike. experience? any very well-designed RPG can give you your 'roguelike' experience, which seems to be about depth of playability. but, again, calling something with graphics a roguelike reduces the classification to redundancy. so there. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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January 28th, 2004, 10:49 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Ok, Narf I'll set the record straight and give you a history lesson at the same time..
The origins of Rogue...
Michael Toy and Glenn Wichman, two students in University of Santa Cruz, California, experimented with curses library. They both had enjoyed playing Adventure which was the first text adventure game. After making some simple games with curses, they began to write a graphical adventure game. Michael Toy did most of the programming and Glenn contributed ideas to the project and coined the name "Rogue".
One of their main goals to create a game they could enjoy playing by themselves. Most existing adventure-type games had predesigned plot and world which remained exactly the same every time you played it. Michael and Glenn decided to make Rogue more random. Rogue build the dungeon using the pseudo-random number generator, so the game was different every time you played it, making it possible that even the creators of the game could be surprised by it.
So if you notice the bold text "they began to write a graphical adventure game." you can see that the original rogue was indeed designed to be a 'graphical adventure' the fact that it uses 'curses' instead of bitmaps does not make it 'less-graphical'. They were simply using the tools of the day. (and making very innovative use of the tools too.)
What does this mean? It means that the original 'Rogue' was always meant to be a 'graphical' game and therefore all 'Roguelike' games should also be considered 'graphical' and weather they use 'ascii' or 'tiles' , has no bearing on their being roguelike. What makes games roguelike is 'Random' dungeons, treasure, monsters, multiple levels and a hot concept called 'replayability'.
Rogue is the 'Grandfather of crpg'. Give Rogue the full credit it is due. Don't just say it's the first text-based crpg, it is so much more than that.
I rest my case.
So what do I win?
Cheers! 
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January 28th, 2004, 10:55 PM
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
fine, so RPG's with random dungeons and stuff can call themselves 'roguelikes'.
what do you win? cheese!
*drops 2 tons of cheese on David*
but what do you do when all RPG's have random dungeons, huh? what do you do then? didn't think of that, did you? 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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